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/*
   base/character.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_CHARACTER_H__
#define __INCLUDED_BASE_CHARACTER_H__

#include "core/label.h"
#include "core/level.h"

namespace core
{

class Entity;

};	// namespace core

namespace game
{

class Faction;
class ShipModel;
class Weapon;

/**
 * @brief contaisn default settings for new Player or NPC characters.
 * */
class Character : public core::Label
{
public:
	/**
	 * @brief default constructor
	 * */
	Character();
	/**
	 * @brief copy constructor
	 * */
	Character(const Character & other);
	/**
	 * @brief destructor
	 * */
	~Character();
	
	/* --- inspectors ------------------------------------------ */
	
	inline core::Entity *spawn() const
	{
		return _spawn;
	}
	
	inline const Faction *faction() const 
	{
		return _faction;
	}
	
	inline const ShipModel *shipmodel() const
	{
		return _shipmodel;
	}
	
	inline const Weapon *cannon() const
	{
		return _cannon;
	}
	
	inline const Weapon *turret() const
	{
		return _turret;
	}
	
	inline const core::Level level() const
	{
		return _level;
	}
	
	inline const long credits() const
	{
		return _credits;
	}
	
	/* --- mutators -------------------------------------------- */
	
	void set_spawn(core::Entity *spawn);
	
	void set_faction(const Faction *faction);
	
	void set_shipmodel(const ShipModel *shipmodel);
	
	void set_cannon(const Weapon *cannon);
	
	void set_turret(const Weapon *turret);
	
	void set_level(const core::Level level);
	
	void set_credits(const long credits);
	
	/* --- actors ---------------------------------------------- */

private:
	core::Entity	*_spawn;
	
	const Faction	*_faction;	
	
	const ShipModel	*_shipmodel;
	const Weapon	*_cannon;
	const Weapon	*_turret;
	
	core::Level	_level;
	
	long		_credits;
	
};	// class Character

} 	// namespace game

#endif	// __INCLUDED_BASE_CHARACTER_H__