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/*
base/collision.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_COLLISION_H__
#define __INCLUDED_BASE_COLLISION_H__
#include "core/zone.h"
namespace game
{
/// collision detection functions
class Collision
{
public:
/// do collision detection
static void frame(const float elapsed);
private:
/// do collision detection for a single zone
static void frame_zone(core::Zone *zone);
/// do a distance test between two entities
static void distance_test(core::EntityControlable *first, core::Entity *second);
};
}
#endif // __INCLUDED_BASE_COLLISION_H__
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