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/*
   base/faction.cc
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "core/func.h"
#include "core/parser.h"
#include "base/faction.h"

namespace game {

core::InfoType *Faction::faction_infotype = 0;

void func_list_faction(const std::string &args)
{
	Faction::list();
}

Faction *Faction::find(const std::string & label)
{
	if (!label.size()) {
		return 0;
	}
	
	return (Faction *) core::Info::find(faction_infotype, label);
}

void Faction::list()
{
	core::Info::list(faction_infotype);
}

bool Faction::init()
{
	// initialize faction InfoType
	faction_infotype = new core::InfoType("faction");
	
	std::string inifilename("ini/factions");

	filesystem::IniFile inifile;
	inifile.open(inifilename);

	if (!inifile.is_open()) {
		con_warn << "Could not open " << inifile.name() << std::endl;
		return false;
	}

	con_print << "^BLoading factions..." << std::endl;
	
	size_t count = 0;
	Faction *faction = 0;
	std::string strvalue;
	math::Color colorvalue;
	
	while (inifile.getline()) {
	
		if (inifile.got_section()) {
			
			faction = 0;

			if (inifile.got_section("faction")) {
				count++;
				faction = new Faction();

			} else {
				inifile.unknown_section();
			}

		} else if (inifile.got_key()) {

			if (inifile.in_section("faction")) {
				
				if (inifile.got_key_label("label", strvalue)) {
					faction->set_label(strvalue);
				
				} else if (inifile.got_key_string("name", strvalue)) {
					faction->set_name(strvalue);
				
				} else if (inifile.got_key_string("info", strvalue)) {
					faction->add_text(strvalue);
					
				} else if (inifile.got_key_color("color", colorvalue)) {
					faction->set_color(colorvalue);
					
				} else if (inifile.got_key_color("colorsecond", colorvalue)) {
					faction->set_color_second(colorvalue);
					
				} else {
					inifile.unkown_key();
				}
			}
		}
	}

	inifile.close();

	if (!count) {
		con_warn << "No factions found!" << std::endl;
		return true; // non-fatal
	}

	con_debug << "  " << inifile.name() << " " << count << " factions" << std::endl;
	
	core::Func *func = core::Func::add("list_faction", func_list_faction);
	func->set_info("list available factions");
	
	return true;
}

void Faction::done()
{
	core::Func::remove("list_faction");
}

Faction::Faction() : 
	core::Info(faction_infotype),
	faction_color(),
	faction_color_second() 
{	
}

Faction::~Faction()
{
}

void Faction::apply(core::Entity *entity) const
{
	// set primary color
	entity->set_color(color());
	
	// set secondary color
	entity->set_color(color());
}

} // namespace game