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/*
base/faction.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "core/func.h"
#include "core/parser.h"
#include "base/faction.h"
namespace game {
core::InfoType *Faction::faction_infotype = 0;
void func_list_faction(const std::string &args)
{
Faction::list();
}
Faction *Faction::find(const std::string & label)
{
if (!label.size()) {
return 0;
}
return (Faction *) core::Info::find(faction_infotype, label);
}
void Faction::list()
{
core::Info::list(faction_infotype);
}
bool Faction::init()
{
// initialize faction InfoType
faction_infotype = new core::InfoType("faction");
std::string inifilename("ini/factions");
filesystem::IniFile inifile;
inifile.open(inifilename);
if (!inifile.is_open()) {
con_warn << "Could not open " << inifile.name() << std::endl;
return false;
}
con_print << "^BLoading factions..." << std::endl;
size_t count = 0;
Faction *faction = 0;
std::string strvalue;
math::Color colorvalue;
while (inifile.getline()) {
if (inifile.got_section()) {
faction = 0;
if (inifile.got_section("faction")) {
count++;
faction = new Faction();
} else {
inifile.unknown_section();
}
} else if (inifile.got_key()) {
if (inifile.in_section("faction")) {
if (inifile.got_key_label("label", strvalue)) {
faction->set_label(strvalue);
} else if (inifile.got_key_string("name", strvalue)) {
faction->set_name(strvalue);
} else if (inifile.got_key_string("info", strvalue)) {
faction->add_text(strvalue);
} else if (inifile.got_key_color("color", colorvalue)) {
faction->set_color(colorvalue);
} else if (inifile.got_key_color("colorsecond", colorvalue)) {
faction->set_color_second(colorvalue);
} else {
inifile.unkown_key();
}
}
}
}
inifile.close();
if (!count) {
con_warn << "No factions found!" << std::endl;
return true; // non-fatal
}
con_debug << " " << inifile.name() << " " << count << " factions" << std::endl;
core::Func *func = core::Func::add("list_faction", func_list_faction);
func->set_info("list available factions");
return true;
}
void Faction::done()
{
core::Func::remove("list_faction");
}
Faction::Faction() :
core::Info(faction_infotype),
faction_color(),
faction_color_second()
{
}
Faction::~Faction()
{
}
void Faction::apply(core::Entity *entity) const
{
// set primary color
entity->set_color(color());
// set secondary color
entity->set_color(color());
}
} // namespace game
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