blob: 997b6fc75f9d1cd621329cc8aae8b5ab87306812 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*
base/faction.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_FACTION_H__
#define __INCLUDED_BASE_FACTION_H__
#include <list>
#include "math/color.h"
#include "core/info.h"
namespace game
{
class Faction : public core::Info {
public:
Faction();
virtual ~Faction();
/* --- inspectors ------------------------------------------------- */
inline const math::Color & color() const {
return faction_color;
}
inline const math::Color & color_second() const {
return faction_color_second;
}
/* --- actors ----------------------------------------------------- */
/**
* @brief apply faction colors to an entity
*/
void apply(core::Entity *entity) const;
/* --- mutators --------------------------------------------------- */
inline void set_color(const math::Color &color) {
faction_color.assign(color);
}
inline void set_color_second(const math::Color &color_second) {
faction_color_second.assign(color_second);
}
/* --- static ----------------------------------------------------- */
/**
* @brief initialize Faction infotype and read factions.init
*/
static bool init();
static void done();
/**
* @brief list available factions
*/
static void list();
static Faction *find(const std::string & label);
private:
/* --- attributes ------------------------------------------------- */
math::Color faction_color;
math::Color faction_color_second;
/* --- static ----------------------------------------------------- */
static core::InfoType *faction_infotype;
};
} // namespace game
#endif // __INCLUDED_BASE_FACTION_H__
|