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/*
base/faction.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_FACTION_H__
#define __INCLUDED_BASE_FACTION_H__
#include <list>
#include "math/color.h"
#include "core/entity.h"
#include "core/info.h"
#include "core/reputation.h"
namespace game
{
class Faction : public core::Info {
public:
Faction();
virtual ~Faction();
/* --- inspectors ------------------------------------------------- */
inline const math::Color & color() const {
return faction_color;
}
inline const math::Color & color_second() const {
return faction_color_second;
}
/**
* @brief faction reputation
* */
inline core::Reputation & reputation() {
return faction_reputation;
}
/**
* @brief player reputation with a specific faction
* */
inline const float reputation(const core::Info *faction) const {
if (faction == this) {
return 100.0f;
} else {
return faction_reputation.reputation(faction);
}
}
/* --- actors ----------------------------------------------------- */
/**
* @brief apply faction colors to an entity
*/
void apply(core::Entity *entity) const;
/* --- mutators --------------------------------------------------- */
inline void set_color(const math::Color &color) {
faction_color.assign(color);
}
inline void set_color_second(const math::Color &color_second) {
faction_color_second.assign(color_second);
}
/**
* @brief adjust player reputation for a kill of a member of this faction
*/
void apply_kill(core::Player *player) const;
/**
* @brief adjust player reputation for buying from/selling to this faction
*/
void apply_sale(core::Player *player, const float amount) const;
/* --- static ----------------------------------------------------- */
/**
* @brief initialize Faction infotype and read factions.init
*/
static bool init();
static void done();
/**
* @brief list available factions
*/
static void list();
static Faction *find(const std::string & label);
/**
* @brief apply default reputation
* */
static void apply_default(core::Reputation & reputation);
static inline const core::InfoType *infotype() {
return faction_infotype;
}
private:
/* --- attributes ------------------------------------------------- */
math::Color faction_color;
math::Color faction_color_second;
core::Reputation faction_reputation;
/* --- static ----------------------------------------------------- */
static core::InfoType *faction_infotype;
static Faction *faction_default;
};
} // namespace game
#endif // __INCLUDED_BASE_FACTION_H__
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