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|
/*
game/game.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <vector>
#include <string>
#include "auxiliary/functions.h"
#include "core/gameserver.h"
#include "filesystem/filesystem.h"
#include "filesystem/inifile.h"
#include "game/game.h"
#include "game/navpoint.h"
#include "game/jumppoint.h"
#include "game/planet.h"
#include "game/racetrack.h"
#include "game/ship.h"
#include "game/star.h"
#include "math/mathlib.h"
#include "sys/sys.h"
namespace game
{
ShipModel *default_shipmodel = 0;
core::Zone *default_zone = 0;
/*----- engine game functions ------------------------------------- */
/// list the ship model registry
void func_list_ship(std::string const &args)
{
ShipModel::list();
}
/// a player joins the game
void func_join(core::Player *player, std::string const &args)
{
if (player->control())
return;
player->set_zone(default_zone);
Ship *ship = new Ship(player, default_shipmodel);
ship->set_zone(default_zone);
player->set_control(ship);
core::server()->send_sound(player, "game/buy-ship");
std::string message("^B");
message.append(player->name());
message.append("^B joins the game.");
core::server()->broadcast(message);
player->player_dirty = true;
}
/// a player joins the spectators
void func_spectate(core::Player *player, std::string const &args)
{
if (!player->control())
return;
std::string message("^B");
message.append(player->name());
message.append("^B spectates.");
core::server()->broadcast(message);
if (player->control()) {
player->remove_asset(player->control());
}
}
/// a player buys a ship
void func_buy(core::Player *player, std::string const &args)
{
std::string shipname;
std::string helpstr;
std::istringstream is(args);
is >> shipname;
aux::to_lowercase(shipname);
ShipModel *shipmodel = 0;
for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
if (shipname == (*smit).first) {
shipmodel = (*smit).second;
break;
}
if (helpstr.size())
helpstr.append("^N|^B");
helpstr.append((*smit).second->label());
}
if (shipmodel) {
// player has only ship for now
if (player->control()) {
player->remove_asset(player->control());
}
Ship * ship = new Ship(player, shipmodel);
if (player->zone()) {
ship->set_zone(player->zone());
} else {
ship->set_zone(default_zone);
}
player->set_control(ship);
core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
core::server()->send_sound(player, "game/buy-ship");
} else {
core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
}
}
/// a player sends standard hails
void func_hail(core::Player *player, std::string const &args)
{
std::string target;
std::istringstream is(args);
if (!(is >> target)) {
core::server()->send(player, "Usage: hail [player]");
return;
}
core::Player *targetplayer = core::server()->find_player(target);
if (!targetplayer) {
core::server()->send(player, "^BPlayer " + target + "^B not found.");
return;
}
core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B.");
core::server()->send_sound(player, "com/hail");
core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!");
core::server()->send_sound(targetplayer, "com/hail");
}
/// a player actives the hyperspace jump drive on his ship
void func_jump(core::Player *player, std::string const &args)
{
if (!player->control())
return;
if (!player->control()->moduletype() == ship_enttype)
return;
Ship * ship = static_cast<Ship *>(player->control());
ship->jump(args);
}
/// a player actives the kinetic impulse drive on his ship
void func_impulse(core::Player *player, std::string const &args)
{
if (!player->control())
return;
if (!player->control()->moduletype() == ship_enttype)
return;
Ship * ship = static_cast<Ship *>(player->control());
ship->impulse();
}
/* ---- The Game class --------------------------------------------- */
Game *Game::game_instance = 0;
Game::Game() : core::Module("Project::OSiRiON")
{
game_instance = this;
g_impulsespeed = 0;
}
Game::~Game()
{
game_instance = 0;
}
void Game::init()
{
module_running = false;
ShipModel::clear();
if (!load_world()) {
abort();
return;
}
if (!load_ships()) {
abort();
return;
}
// add engine game functions
core::Func *func = 0;
func = core::Func::add("join", (core::GameFuncPtr) func_join);
func->set_info("join the game");
func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
func->set_info("send a standard hail");
func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
func->set_info("leave the game and spectate");
func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
func->set_info("buy a ship");
func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
func->set_info("[string] activate or deactivate hyperspace jump drive");
func = core::Func::add("impulse", (core::GameFuncPtr) func_impulse);
func->set_info("activate are deactive kinetic impulse drive");
// add engine core functions
func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
func->set_info("list ship statistics");
g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive);
g_impulsespeed->set_info("[float] speed of the impulse drive");
g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive);
g_impulseacceleration->set_info("[float] acceleration of the impulse drive");
g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive);
g_strafespeed->set_info("[float] strafe speed");
g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive);
g_jumppointrange->set_info("[float] jumppoint range");
g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive);
g_devel->set_info("[bool] enable or disable developer mode");
// indicate the module is ready to run frames
module_running = true;
}
void Game::shutdown()
{
g_impulsespeed = 0;
// game functions are automaticly removed
// remove engine core functions
core::Func::remove("list_ship");
ShipModel::clear();
module_running = false;
}
bool Game::load_world()
{
std::string inifilename("world");
filesystem::IniFile worldini;
worldini.open(inifilename);
if (!worldini.is_open()) {
con_error << "Could not open " << worldini.name() << std::endl;
return false;
}
core::Zone *zone = 0;
std::string label;
while (worldini.getline()) {
if (worldini.got_section()) {
if (worldini.got_section("world")) {
continue;
} else {
con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
}
} else if (worldini.section().compare("world") == 0 ) {
if (worldini.got_key_string("zone", label)) {
aux::to_label(label);
zone = new core::Zone(label);
core::Zone::add(zone);
}
}
}
worldini.close();
if (!core::Zone::registry().size()) {
con_error << "No zones found!" << std::endl;
return false;
}
con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl;
for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
if (!load_zone((*it).second)) {
return false;
}
}
for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
if (!validate_zone((*it).second)) {
return false;
}
}
if (!default_zone) {
con_error << "No default zone found!" << std::endl;
return false;
}
return true;
}
bool Game::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
{
std::string shapename;
std::string strval;
float direction;
float pitch;
float roll;
if (inifile.got_key_string("shape", shapename)) {
if (shapename.compare("axis") == 0) {
entity->entity_shape = core::Entity::Axis;
return true;
} else if (shapename.compare("cube") == 0) {
entity->entity_shape = core::Entity::Cube;
return true;
} else if (shapename.compare("diamond") == 0) {
entity->entity_shape = core::Entity::Diamond;
return true;
} else if (shapename.compare("sphere") == 0) {
entity->entity_shape = core::Entity::Sphere;
return true;
} else {
con_warn << inifile.name() << " unknown shape '" << shapename << "' at line " << inifile.line() << std::endl;
return false;
}
} else if (inifile.got_key_string("label", strval)) {
aux::to_label(strval);
entity->entity_label.assign(strval);
return true;
} else if (inifile.got_key_string("name", strval)) {
aux::strip_quotes(strval);
entity->entity_name.assign(strval);
return true;
} else if (inifile.got_key_string("model", entity->entity_modelname)) {
return true;
} else if (inifile.got_key_angle("direction", direction)) {
entity->axis().change_direction(direction);
return true;
} else if (inifile.got_key_angle("pitch", pitch)) {
entity->axis().change_pitch(pitch);
return true;
} else if (inifile.got_key_angle("roll", roll)) {
entity->axis().change_roll(roll);
return true;
} else if (inifile.got_key_angle("radius", entity->entity_radius)) {
return true;
} else if (inifile.got_key_vector3f("location", entity->entity_location)) {
return true;
} else if (inifile.got_key_color("color", entity->entity_color)) {
return true;
} else if (inifile.got_key_color("colorsecond", entity->entity_color_second)) {
return true;
}
return false;
}
bool Game::load_zone(core::Zone *zone)
{
using math::Vector3f;
using math::Color;
std::string inifilename("zones/");
inifilename.append(zone->label());
filesystem::IniFile zoneini;
zoneini.open(inifilename);
if (!zoneini.is_open()) {
con_error << "Could not open " << zoneini.name() << std::endl;
return false;
}
size_t count = 0;
Planet *planet = 0;
Star *star = 0;
NavPoint *navpoint = 0;
JumpPoint *jumppoint = 0;
RaceTrack *racetrack = 0;
CheckPoint *checkpoint = 0;
core::Entity *entity = 0;
bool b;
std::string strval;
// set th default sky
zone->set_sky("sky");
while (zoneini.getline()) {
if (zoneini.got_key()) {
if (zoneini.section().compare("zone") == 0) {
if (zoneini.got_key_string("name", strval)) {
aux::strip_quotes(strval);
zone->set_name(strval);
continue;
} else if (zoneini.got_key_string("sky", strval)) {
zone->set_sky(strval);
continue;
} else if (zoneini.got_key_bool("default", b)) {
if (b) default_zone = zone;
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("star") == 0) {
if (got_entity_key(zoneini, star)) {
continue;
} else if (zoneini.got_key_string("texture", star->entity_texture)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("navpoint") == 0) {
if (got_entity_key(zoneini, navpoint)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("jumppoint") == 0) {
if (got_entity_key(zoneini, jumppoint)) {
continue;
} else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("planet") == 0) {
if (got_entity_key(zoneini, planet)) {
continue;
} else if (zoneini.got_key_string("texture", planet->entity_texture)) {
continue;
} else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("racetrack") == 0) {
if (got_entity_key(zoneini, racetrack)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("checkpoint") == 0) {
if (got_entity_key(zoneini, checkpoint)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
} else if (zoneini.section().compare("entity") == 0) {
if (got_entity_key(zoneini, entity)) {
continue;
} else {
con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
}
}
} else if (zoneini.got_section("zone")) {
continue;
} else if (zoneini.got_section("star")) {
star = new Star();
star->set_zone(zone);
count ++;
} else if (zoneini.got_section("navpoint")) {
navpoint = new NavPoint();
navpoint->set_zone(zone);
count ++;
} else if (zoneini.got_section("jumppoint")) {
jumppoint = new JumpPoint();
jumppoint->set_zone(zone);
count ++;
} else if(zoneini.got_section("racetrack")) {
racetrack = new RaceTrack();
racetrack->set_zone(zone);
} else if(zoneini.got_section("checkpoint")) {
checkpoint = new CheckPoint(racetrack);
if (!racetrack) {
con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl;
}
} else if (zoneini.got_section("planet")) {
planet = new Planet();
planet->set_zone(zone);
count ++;
} else if (zoneini.got_section("entity")) {
entity = new core::Entity();
entity->entity_flags += core::Entity::Static;
entity->set_zone(zone);
count ++;
} else if (zoneini.got_section()) {
con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl;
}
}
zoneini.close();
con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl;
return true;
}
bool Game::validate_zone(core::Zone *zone)
{
con_debug << " validating " << zone->name() << std::endl;
for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
core::Entity *entity = (*it);
if (entity->entity_moduletypeid == jumppoint_enttype) {
JumpPoint *jumppoint = static_cast<JumpPoint *>(entity);
if (jumppoint->targetlabel().size() < 3) {
con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
continue;
}
size_t pos = jumppoint->targetlabel().find(':');
if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) {
con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
continue;
}
std::string zonelabel(jumppoint->targetlabel().substr(0, pos));
std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos));
core::Zone *targetzone = core::Zone::find(zonelabel);
if (!targetzone) {
con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n";
continue;
}
core::Entity *targetentity = targetzone->find_entity(entitylabel);
if (!targetentity) {
con_warn << " Could not find target jumppoint '" << entitylabel << "'\n";
continue;
}
if (targetentity->moduletype() != jumppoint_enttype) {
con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n";
continue;
}
jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity);
//con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl;
}
}
return true;
}
// read ship model specifications
bool Game::load_ships()
{
using math::Vector3f;
using math::Color;
default_shipmodel = 0;
filesystem::IniFile shipsini;
shipsini.open("ships");
if (!shipsini.is_open()) {
con_error << "Could not open ini/ships.ini!" << std::endl;
return false;
}
ShipModel *shipmodel = 0;
std::string label;
bool b;
while (shipsini.getline()) {
if (shipsini.got_key()) {
if (shipsini.section().compare("ship") == 0) {
if (shipsini.got_key_string("label", label)) {
aux::to_label(label);
shipmodel->shipmodel_label.assign(label);
ShipModel::add(shipmodel);
continue;
} else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
continue;
} else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
continue;
} else if (shipsini.got_key_bool("default", b)) {
if (b) default_shipmodel = shipmodel;
continue;
} else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) {
continue;
} else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
continue;
} else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) {
continue;
} else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) {
math::clamp(shipmodel->shipmodel_turnspeed, 0.0f, 90.0f);
continue;
} else {
con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl;
}
}
} else if (shipsini.got_section("ship")) {
shipmodel = new ShipModel();
if (!default_shipmodel)
default_shipmodel = shipmodel;
} else if (shipsini.got_section()) {
con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl;
}
}
shipsini.close();
con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl;
if (!default_shipmodel) {
con_error << "No default ship model found!\n";
return false;
}
return true;
}
void Game::frame(float seconds)
{
if (!running())
return;
}
void Game::player_connect(core::Player *player)
{
std::string args;
player->set_zone(default_zone);
func_spectate(player, args);
}
void Game::player_disconnect(core::Player *player)
{
player->remove_asset(player->control());
}
} // namespace game
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