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/*
base/jumppoint.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_JUMPPOINT_H__
#define __INCLUDED_BASE_JUMPPOINT_H__
#include <string>
#include "math/mathlib.h"
#include "core/entity.h"
#include "base/template.h"
namespace game
{
class Ship;
/// a jumppoint
/**
* jumppoints are used to define hyperspace routes between systems.
* If a ship actives its jump drive, a jump point will be opened
* between the current system and the target of the nearest jumppoint.
*
*/
class JumpPoint : public core::EntityDynamic
{
public:
JumpPoint();
virtual ~JumpPoint();
inline std::string const & targetlabel() {
return jumppoint_targetlabel;
}
inline JumpPoint *target() {
return jumppoint_target;
}
/// set trget label
void set_targetlabel(const std::string &label);
/// validate the targetlabel and set target()
virtual void validate();
static inline void set_template (const Template *entitytemplate) {
jumppoint_template = entitytemplate;
}
private:
std::string jumppoint_targetlabel;
JumpPoint *jumppoint_target;
static const Template *jumppoint_template;
};
/// a jumpgate
class JumpGate : public JumpPoint
{
public:
JumpGate();
virtual ~JumpGate();
/// validate the targetlabel and set target()
virtual void validate();
/// a ship wants to use the jumpgate
void func_dock(Ship *ship);
inline bool activated() const {
return (jumpgate_timer > 0);
}
void activate();
virtual void frame(float elapsed);
static inline void set_template (const Template *entitytemplate) {
jumpgate_template = entitytemplate;
}
private:
float jumpgate_timer;
static const Template *jumpgate_template;
};
}
#endif // __INCLUDED_BASE_JUMPPOINT_H__
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