blob: 4bab7dbde44633991cceb216d0e44b134e30e2a7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/*
base/jumppoint.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_JUMPPOINT_H__
#define __INCLUDED_BASE_JUMPPOINT_H__
#include "core/entity.h"
#include "math/mathlib.h"
#include <string>
namespace game {
/// a jumppoint
/**
* jumppoints are used to define hyperspace routes between systems
* when a ship actives the jump drive, a jump point will be opened
* between the current system and the target of the nearest jumppoint.
*
*/
class JumpPoint : public core::EntityDynamic {
public:
JumpPoint();
virtual ~JumpPoint();
inline std::string const & targetlabel() { return jumppoint_targetlabel; }
inline JumpPoint *target() { return jumppoint_target; }
/// set trget label
void set_targetlabel(const std::string &label);
/// validate the targetlabel and set target()
void validate();
private:
std::string jumppoint_targetlabel;
JumpPoint *jumppoint_target;
};
/// a jumpgate
class JumpGate : public JumpPoint {
public:
JumpGate();
virtual ~JumpGate();
inline bool activated() const { return (jumpgate_timer > 0); }
void activate();
virtual void frame(float elapsed);
private:
float jumpgate_timer;
};
}
#endif // __INCLUDED_BASE_JUMPPOINT_H__
|