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/*
base/npctype.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "base/npctype.h"
namespace game
{
NPCType::NPCType() :
npctype_name()
{
npctype_amount = 1;
npctype_merchant = false;
npctype_faction = 0;
npctype_shipmodel = 0;
npctype_cannon = 0;
npctype_turret = 0;
}
NPCType::~NPCType()
{
// clear pointers
npctype_faction = 0;
npctype_shipmodel = 0;
npctype_cannon = 0;
npctype_turret = 0;
}
void NPCType::set_name(const std::string &name)
{
npctype_name.assign(name);
}
void NPCType::set_amount(const long amount)
{
npctype_amount = amount;
}
void NPCType::set_merchant(const bool is_merchant)
{
npctype_merchant = is_merchant;
}
void NPCType::set_faction(const Faction *faction)
{
npctype_faction = faction;
}
void NPCType::set_shipmodel(const ShipModel *shipmodel)
{
npctype_shipmodel = shipmodel;
}
void NPCType::set_cannon(const Weapon *cannon)
{
npctype_cannon = cannon;
}
void NPCType::set_turret(const Weapon *turret)
{
npctype_turret = turret;
}
} // namespace game
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