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/*
   base/npctype.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "base/npctype.h"

namespace game
{

NPCType::NPCType() :
	npctype_name()
{
	npctype_amount = 1;
	npctype_merchant = false;
	
	npctype_faction = 0;
	npctype_shipmodel = 0;
	
	npctype_cannon = 0;
	npctype_turret = 0;
}


NPCType::~NPCType()
{
	// clear pointers
	npctype_faction = 0;
	npctype_shipmodel = 0;

	npctype_cannon = 0;
	npctype_turret = 0;
}

void NPCType::set_name(const std::string &name)
{
	npctype_name.assign(name);
}

void NPCType::set_amount(const long amount)
{
	npctype_amount = amount;
}

void NPCType::set_merchant(const bool is_merchant)
{
	npctype_merchant = is_merchant;
}

void NPCType::set_faction(const Faction *faction)
{
	npctype_faction = faction;
}

void NPCType::set_shipmodel(const ShipModel *shipmodel)
{
	npctype_shipmodel = shipmodel;
}

void NPCType::set_cannon(const Weapon *cannon)
{
	npctype_cannon = cannon;
}

void NPCType::set_turret(const Weapon *turret)
{
	npctype_turret = turret;
}

} // namespace game