Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: fd9515f6aca98accdd3ba43dbdc4d63974fc5ab7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
/*
   base/npctype.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_NPCTYPE_H__
#define __INCLUDED_BASE_NPCTYPE_H__

#include "base/faction.h"
#include "base/shipmodel.h"
#include "base/weapon.h"

namespace game
{

/**
 * @brief NPC generation information
 * Used by Patrols to generate NPC instances
 * */
class NPCType {

public:
	/**
	 * @brief constructor
	 * */
	NPCType();
	
	/**
	 * @brief destructor
	 * */
	~NPCType();

	/* --- inspectors ------------------------------------------ */
	
	/**
	 * @brief entity name to be used by the NPC
	 * */
	inline const std::string &name() const
	{
		return npctype_name;
	}
	
	/**
	 * @brief the maximal amount of NPCs of this type to generate
	 * */
	inline const long amount() const
	{
		return npctype_amount;
	}
	
	/**
	 * @brief true if the NPC will buy cargo
	 * */
	inline const bool is_merchant() const
	{
		return npctype_merchant;
	}
	
	/**
	 * @brief the faction the NPC will belong to
	 * */
	inline const Faction *faction() const
	{
		return npctype_faction;
	}
	
	/**
	 * @brief the shipmodel the NPC will use
	 * */
	inline const ShipModel *shipmodel() const
	{
		return npctype_shipmodel;
	}
	
	/**
	 * @brief the type of cannons the NPC will use
	 * */
	inline const Weapon *cannon() const
	{
		return npctype_cannon;
	}
	
	/**
	 * @brief the type of turrets the NPC will use
	 * */
	inline const Weapon *turret() const
	{
		return npctype_turret;
	}
	
	/* --- mutators -------------------------------------------- */
	
	void set_name(const std::string &name);
	
	void set_amount(const long amount);
	
	void set_merchant(const bool is_merchant = false);
	
	void set_faction(const Faction *faction);
	
	void set_shipmodel(const ShipModel *shipmodel);
	
	void set_cannon(const Weapon *cannon);
	
	void set_turret(const Weapon *turret);

private:
	std::string		npctype_name;
	long			npctype_amount;
	bool			npctype_merchant;
	
	const Faction		*npctype_faction;
	const ShipModel		*npctype_shipmodel;
	
	const Weapon		*npctype_cannon;
	const Weapon		*npctype_turret;
};

} // namespace game

#endif // __INCLUDED_BASE_NPCTYPE_H__