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/*
base/patrol.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_PATROL_H__
#define __INCLUDED_BASE_PATROL_H__
#include "core/entity.h"
#include "base/faction.h"
#include "base/npc.h"
#include "base/npctype.h"
#include "base/waypoint.h"
namespace game
{
/**
* @brief a patrol entity manages a group of NPCs.
* A Patrol instance is a server-side entity used to manage
* a group of NPC ships. It manages group purpose, group commands
* and respawning by giving orders to the member NPCs.
* A Patrol can manage any kind of NPC group:
* be it a patrol, a trade convoy or a player wing.
* */
class Patrol: public core::Entity {
public:
/**
* @brief Definse the general profile of the patrol
* The NPC profile is set at creating time and can not be altered.
*
* Freelancer fallback value
* Convoy Trade convoy member, prefers trade routes
* Patrol Police or military, prefers patrol routes
* Guard Guard an area
* Wingman wingman, prefers protecting its leader
* */
enum Profile { ProfileFreelancer = 0, ProfileConvoy = 1, ProfilePatrol = 2, ProfileGuard = 3, ProfileWingman = 4 };
typedef std::list<WayPoint *> WayPoints;
typedef std::list<NPCType *> NPCTypes;
typedef std::list<NPC *> Members;
Patrol();
virtual ~Patrol();
inline const Profile profile() const {
return patrol_profile;
}
inline WayPoint * waypoint() const {
if (patrol_waypoint_current == patrol_waypoints.end()) {
return 0;
} else {
return (*patrol_waypoint_current);
}
}
inline NPC *leader() const {
return patrol_leader;
}
inline Faction *faction() const {
return patrol_faction;
}
void set_profile(const Profile profile);
void set_faction(Faction *faction);
WayPoint *add_waypoint();
NPCType *add_npctype();
virtual void validate();
virtual void frame(const unsigned long elapsed);
virtual void print() const;
void add_member(NPC *npc);
void erase_member(NPC *npc);
private:
void set_leader();
void create_patrol();
bool route_alive() const;
WayPoints patrol_waypoints;
WayPoints::iterator patrol_waypoint_current;
Members patrol_members;
NPCTypes patrol_npctypes;
Profile patrol_profile;
NPC *patrol_leader;
unsigned long patrol_launch_timeout;
Faction *patrol_faction;
};
} // namespace game
#endif // __INCLUDED_BASE_PATROL_H__
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