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/*
   base/planet.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#include "base/game.h"
#include "base/planet.h"
#include "base/weapon.h"

namespace game
{

Planet::Planet() : core::EntityGlobe()
{
	set_flag(core::Entity::ShowOnMap);

	get_color().assign(1.0f, 1.0f);	// white
	set_radius(64.0f);		// 64 game units
	set_rotationspeed(1.0f);	// default rotationspeed: 1 degree per second

	entity_moduletypeid = planet_enttype;
}

Planet::~Planet()
{

}

void Planet::upkeep(const unsigned long timestamp)
{
	if (!inventory())
		return;
	
	const unsigned long deplete = (Game::g_deplete ? 1000 * (unsigned long) Game::g_deplete->value() : 0);
	
	if (deplete > 0) {
		bool dirty = false;
		for (core::Inventory::Items::iterator it = inventory()->items().begin(); it != inventory()->items().end(); ) {
			core::Item *item = (*it);
			if ((item->amount() > 0) && (item->timestamp() + deplete < timestamp)) {
				item->dec_amount(1);
				dirty = true;
			}
			
			if ((item->info()->type() == Weapon::infotype()) && (item->amount() == 0)) {
				delete (item);
				(*it) = 0;
				inventory()->items().erase(it++);
				dirty = true;
			} else {
				++it;
			}	
		}
		
		if (dirty) {
			inventory()->set_dirty();
		}
	}
}

} // namespace game