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/*
base/planet.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include "base/game.h"
#include "base/planet.h"
#include "base/weapon.h"
namespace game
{
Planet::Planet() : core::EntityGlobe()
{
set_flag(core::Entity::ShowOnMap);
get_color().assign(1.0f, 1.0f); // white
set_radius(64.0f); // 64 game units
set_rotationspeed(1.0f); // default rotationspeed: 1 degree per second
entity_moduletypeid = planet_enttype;
}
Planet::~Planet()
{
}
void Planet::upkeep(const unsigned long timestamp)
{
if (!inventory())
return;
const unsigned long deplete = (Game::g_deplete ? 1000 * (unsigned long) Game::g_deplete->value() : 0);
if (deplete > 0) {
bool dirty = false;
for (core::Inventory::Items::iterator it = inventory()->items().begin(); it != inventory()->items().end(); ) {
core::Item *item = (*it);
if ((item->amount() > 0) && (item->timestamp() + deplete < timestamp)) {
item->dec_amount(1);
dirty = true;
}
if ((item->info()->type() == Weapon::infotype()) && (item->amount() == 0)) {
delete (item);
(*it) = 0;
inventory()->items().erase(it++);
dirty = true;
} else {
++it;
}
}
if (dirty) {
inventory()->set_dirty();
}
}
}
} // namespace game
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