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/*
base/planet.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include "base/game.h"
#include "base/planet.h"
namespace game
{
Planet::Planet() : core::EntityGlobe()
{
set_flag(core::Entity::ShowOnMap);
set_flag(core::Entity::Static);
set_flag(core::Entity::Solid);
get_color().assign(1.0f, 1.0f); // white
set_radius(64.0f); // 64 game units
entity_moduletypeid = planet_enttype;
entity_rotationspeed = 1.0f;
}
Planet::~Planet()
{
}
void Planet::dock(core::Entity *entity)
{
if (entity->moduletype() != ship_enttype)
return;
Ship * ship = static_cast<Ship *>(entity);
// fixed 50 km docking radius
if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f) {
if (ship->owner())
ship->owner()->send("Planet out of range");
return;
}
ship->get_location().assign(location());
ship->set_state(core::Entity::Docked);
if (ship->owner() && ship->owner()->control() == ship) {
ship->owner()->set_view(this);
ship->owner()->send("^BDocking at " + name());
}
}
} // namespace game
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