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/*
base/platform.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_PLATFORM_H__
#define __INCLUDED_BASE_PLATFORM_H__
#include "base/weapon.h"
namespace game
{
/**
* @brief a weapons platform
* This class also serves as base class for the Station class,
**/
class Platform : public core::Entity
{
public:
/**
* @brief constructor
* */
Platform();
/**
* @brief destructor
* */
virtual ~Platform();
/* -- inspectors ------------------------------------------- */
/**
* @brief the type of cannons the Platform will use
* */
inline const Weapon *cannon() const
{
return platform_cannon;
}
/**
* @brief the type of turrets the Platform will use
* */
inline const Weapon *turret() const
{
return platform_turret;
}
/* -- mutators --------------------------------------------- */
/**
* @brief set the type of cannons the Platform will use
* */
void set_cannon(const Weapon *cannon);
/**
* @brief set the type of turrets the Platform will use
* */
void set_turret(const Weapon *turret);
/**
* @brief run a game frame
* */
virtual void frame(const unsigned long elapsed);
private:
const Weapon *platform_cannon;
const Weapon *platform_turret;
};
}
#endif // __INCLUDED_BASE_SHIPDEALER_H__
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