blob: 6bcbad9e220c9f26179c5377c802f8ad92ca4803 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/*
base/projectile.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "base/projectile.h"
#include "base/game.h"
#include "core/gameserver.h"
#include "math/functions.h"
#include "sys/sys.h"
namespace game
{
Projectile::Projectile(unsigned long lifespan) : EntityDynamic()
{
entity_moduletypeid = projectile_enttype;
//set_name("");
//set_label("");
//set_serverside(true);
set_flag(core::Entity::KeepAlive);
set_shape(core::Entity::Sphere);
set_radius(0.02f);
set_mass(radius());
//reset();
//const float damp = Game::g_damping->value();
//body()->setDamping(0.0f, 0.0f);
projectile_damage = 0.0f;
projectile_lifespan = lifespan;
projectile_timestamp = core::server()->timestamp();
projectile_ownerid = 0;
}
Projectile::~Projectile()
{
}
void Projectile::upkeep(const unsigned long timestamp)
{
die();
}
void Projectile::collision(core::Entity *other)
{
if (state() == core::Entity::Destroyed) {
return;
}
set_state(core::Entity::Destroyed);
// this method is a bullet callback, we can not reset() here
}
void Projectile::frame(const unsigned long elapsed)
{
EntityDynamic::frame(elapsed);
if (projectile_timestamp + projectile_lifespan < core::server()->timestamp()) {
set_state(core::Entity::Destroyed);
}
if (state() == core::Entity::Destroyed) {
die();
}
}
} // namespace game
|