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/*
base/projectile.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_PROJECTILE_H__
#define __INCLUDED_BASE_PROJECTILE_H__
#include "core/entity.h"
namespace game
{
class EntityProjectile : public core::EntityDynamic
{
public:
EntityProjectile(unsigned long lifespan);
virtual ~EntityProjectile();
virtual void upkeep(const unsigned long timestamp);
virtual void collision(Entity *other);
virtual void frame(const unsigned long elapsed);
/* --- inspectors ------------------------------------------ */
inline const unsigned long timestamp() const
{
return projectile_timestamp;
}
/**
* @brief the lifespan of this projectile, in milliseconds
* */
inline const unsigned long lifespan() const
{
return projectile_lifespan;
}
/**
* @brief the amount of damage this projectile inflicts
* */
inline const float damage() const
{
return projectile_damage;
}
/**
* @brief id of the player who fired the projectile
* */
inline const int ownerid() const
{
return projectile_ownerid;
}
/* --- mutators -------------------------------------------- */
/**
* @brief reset physics state
* */
virtual void reset();
/**
* @brief set the amount of damage this projectile inflicts
* */
inline void set_damage(const float damage)
{
projectile_damage = damage;
}
/**
* @brief set the id of the player who fired the projectile
* */
inline void set_ownerid(const int ownerid)
{
projectile_ownerid = ownerid;
}
private:
unsigned long projectile_timestamp;
unsigned long projectile_lifespan;
float projectile_damage;
int projectile_ownerid;
};
} // namespace game
#endif // __INCLUDED_BASE_PROJECTILE_H__
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