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/*
   base/projectile.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_PROJECTILE_H__
#define __INCLUDED_BASE_PROJECTILE_H__

#include "core/entity.h"

namespace game
{

class EntityProjectile : public core::EntityDynamic
{
public:
	EntityProjectile(unsigned long lifespan);
	virtual ~EntityProjectile();

	virtual void upkeep(const unsigned long timestamp);

	virtual void collision(Entity *other);
	
	virtual void frame(const unsigned long elapsed);

	/* --- inspectors ------------------------------------------ */
	
	inline const unsigned long timestamp() const
	{
		return projectile_timestamp;
	}
	
	/**
	 * @brief the lifespan of this projectile, in milliseconds
	 * */
	inline const unsigned long lifespan() const
	{
		return projectile_lifespan;
	}
	
	/**
	 * @brief the amount of damage this projectile inflicts
	 * */
	inline const float damage() const
	{
		return projectile_damage;
	}
	
	/**
	 * @brief id of the player who fired the projectile
	 * */
	inline const int ownerid() const
	{
		return projectile_ownerid;
	}
	
	/* --- mutators -------------------------------------------- */
	
	/**
	 * @brief reset physics state
	 * */
	virtual void reset();
	
	/**
	 * @brief set the amount of damage this projectile inflicts
	 * */
	inline void set_damage(const float damage)
	{
		projectile_damage = damage;
	}

	/**
	 * @brief set the id of the player who fired the projectile
	 * */
	inline void set_ownerid(const int ownerid)
	{
		projectile_ownerid = ownerid;
	}
	
private:
	unsigned long projectile_timestamp;
	
	unsigned long projectile_lifespan;
	
	float projectile_damage;
	
	int projectile_ownerid;
};

} // namespace game

#endif // __INCLUDED_BASE_PROJECTILE_H__