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/*
base/racetrack.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <string>
#include <sstream>
#include "base/game.h"
#include "base/racetrack.h"
#include "base/ship.h"
#include "core/gameserver.h"
namespace game
{
/* ---- class CheckPoint ------------------------------------------- */
CheckPoint::CheckPoint(RaceTrack *parent)
{
set_state(core::Entity::NoPower);
parent_track = parent;
if (parent) {
get_color().assign(parent->color());
get_color_second().assign(parent->color_second());
set_zone(parent->zone());
parent->add_checkpoint(this);
} else {
die();
}
}
CheckPoint::~CheckPoint()
{
}
/* ---- class RaceTrack -------------------------------------------- */
RaceTrack::RaceTrack() : EntityDynamic()
{
track_player = 0;
track_racestart = 0;
track_checkpointtime = 0;
track_record = 0;
entity_moduletypeid = race_enttype;
set_state(core::Entity::NoPower);
set_flag(core::Entity::Dockable);
}
RaceTrack::~RaceTrack()
{
track_checkpoints.clear();
}
void RaceTrack::add_checkpoint(CheckPoint *checkpoint)
{
track_checkpoints.push_back(checkpoint);
}
void RaceTrack::reset_race()
{
if (track_player) {
track_player->set_mission_target(0);
}
track_player = 0;
track_racestart = 0;
track_checkpointtime = 0;
for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
(*cpit)->set_state(core::Entity::NoPower);
}
set_state(core::Entity::NoPower);
}
void RaceTrack::func_dock(core::Entity *entity)
{
if (entity->moduletype() != ship_enttype)
return;
Ship * ship = static_cast<Ship *>(entity);
if (math::distance(location(), ship->location()) > radius()) {
ship->owner()->send("Target out of range");
return;
}
if (track_player) {
ship->owner()->send("Race in use");
return;
}
track_player = ship->owner();
track_racestart = core::server()->time();
set_state(core::Entity::Normal);
for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
set_state(core::Entity::Normal);
}
entity_timer = 5.0f;
std::string message("^B" + track_player->name() + " ^Bactivated the race! Race starts in 5...");
core::server()->broadcast(zone(), message);
track_player->set_mission_target(this);
return;
}
void RaceTrack::frame(const unsigned long elapsed)
{
if (!track_checkpoints.size())
return;
if (!track_player)
return;
// FIXME this should go into a proper general function
// validate current player
core::Player *player = 0;
for (core::GameServer::Players::iterator pit = core::server()->players().begin(); (!player) && (pit != core::server()->players().end()); ++pit) {
if ((*pit) == track_player) {
player = (*pit);
}
}
if (!player) {
reset_race();
return;
}
if (!player->control() || (player->control()->zone() != zone())) {
reset_race();
return;
}
if (entity_timer) {
if (math::distance(location(), player->control()->location()) > radius()) {
std::string message("^BNo cheating!");
core::server()->broadcast(zone(), message);
reset_race();
return;
}
if (track_racestart + 1.0f <= core::server()->time()) {
entity_timer -= 1.0f;
set_dirty();
if (entity_timer > 0) {
std::stringstream msgstr;
msgstr << "^B" << entity_timer << "...";
core::server()->broadcast(zone(), msgstr.str());
track_racestart = core::server()->time();
} else {
for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
(*cpit)->set_state(core::Entity::NoPower);
}
std::string message("^BGo!");
core::server()->broadcast(zone(), message);
track_racestart = core::server()->time();
track_checkpointtime = core::server()->time() + 15.0f;
track_checkpoint = track_checkpoints.begin();
(*track_checkpoint)->set_state(core::Entity::Normal);
track_player->set_mission_target((*track_checkpoint));
}
}
} else {
if (core::server()->time() > track_checkpointtime) {
std::string message("^BToo slow, race lost!");
core::server()->broadcast(zone(), message);
reset_race();
return;
}
if (math::distance(track_player->control()->location(), (*track_checkpoint)->location()) < radius()) {
CheckPoints::iterator next_checkpoint = track_checkpoint;
next_checkpoint++;
if (next_checkpoint != track_checkpoints.end()) {
std::string message("^BCheckpoint!");
core::server()->broadcast(zone(), message);
track_checkpointtime = core::server()->time() + 15.0f;
(*track_checkpoint)->set_state(core::Entity::NoPower);
track_checkpoint++;
(*track_checkpoint)->set_state(core::Entity::Normal);
track_player->set_mission_target((*track_checkpoint));
} else {
float player_time = core::server()->time() - track_racestart;
const bool new_record = ((track_record > 0.0f) && (player_time > 0.0f) && (player_time < track_record));
std::stringstream msgstr;
msgstr << "^B" << player->name() << " ^Bcompleted the race in " << player_time << " seconds";
if (new_record) {
msgstr << ", a new record!";
} else {
msgstr << ".";
}
core::server()->broadcast(zone(), msgstr.str());
// prize money
unsigned long the_prize = (unsigned long) floorf(10000.0f / (core::server()->time() - track_racestart));
if (track_record && new_record) {
the_prize += 1000.0f * (track_record - player_time);
}
player->add_credits(the_prize);
msgstr.clear();
msgstr.str("");
msgstr << "You receive " << the_prize << " credits.";
player->send(msgstr.str());
player->sound("game/buy");
if (new_record)
track_record = player_time;
reset_race();
}
}
}
}
}
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