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/*
base/racetrack.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_RACETRACK_H__
#define __INCLUDED_BASE_RACETRACK_H__
#include "core/entity.h"
#include "core/player.h"
#include "math/mathlib.h"
#include <string>
namespace game
{
class CheckPoint;
/* ---- class RaceTrack -------------------------------------------- */
/// a race track entity
class RaceTrack : public core::EntityDynamic
{
public:
/// default constructor
RaceTrack();
/// default destructor
virtual ~RaceTrack();
/// list of racetrack checkpoints
typedef std::list<CheckPoint *> CheckPoints ;
/// the player who activated the race
inline core::Player *player() {
return track_player;
}
/// add a checkpoint to the racetrack
void add_checkpoint(CheckPoint *checkpoint);
/// reset the race track
void reset_race();
/// entity received a docking request
virtual void func_dock(core::Entity *entity);
/// run one time frame
virtual void frame(float elapsed);
private:
CheckPoints track_checkpoints;
core::Player *track_player;
float track_racestart;
float track_checkpointtime;
CheckPoints::iterator track_checkpoint;
float track_record;
};
/* ---- class CheckPoint ------------------------------------------- */
/// a checkpoint for the race track
class CheckPoint : public core::EntityDynamic
{
public:
CheckPoint(RaceTrack *parent);
~CheckPoint();
private:
RaceTrack *parent_track;
};
}
#endif // __INCLUDED_BASE_NAVPOINT_H__
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