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/*
   base/racetrack.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_RACETRACK_H__
#define __INCLUDED_BASE_RACETRACK_H__

#include "core/entity.h"
#include "core/player.h"
#include "math/mathlib.h"

#include <string>

namespace game
{

class CheckPoint;

/* ---- class RaceTrack -------------------------------------------- */

/// a race track entity
class RaceTrack : public core::EntityDynamic
{

public:
	/// default constructor
	RaceTrack();

	/// default destructor
	virtual ~RaceTrack();

	/// list of racetrack checkpoints
	typedef std::list<CheckPoint *>  CheckPoints ;

	/// the player who activated the race
	inline core::Player *player() {
		return track_player;
	}

	/// add a checkpoint to the racetrack
	void add_checkpoint(CheckPoint *checkpoint);

	/// reset the race track
	void reset_race();

	/// entity received a docking request
	virtual void func_dock(core::Entity *entity);

	/// run one time frame
	virtual void frame(float elapsed);

private:
	CheckPoints 		track_checkpoints;
	core::Player		*track_player;
	float			track_racestart;
	float			track_checkpointtime;
	CheckPoints::iterator	track_checkpoint;
	float			track_record;

};

/* ---- class CheckPoint ------------------------------------------- */

/// a checkpoint for the race track
class CheckPoint : public core::EntityDynamic
{
public:
	CheckPoint(RaceTrack *parent);
	~CheckPoint();

private:
	RaceTrack		*parent_track;
};


}

#endif // __INCLUDED_BASE_NAVPOINT_H__