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/*
base/racetrack.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_RACETRACK_H__
#define __INCLUDED_BASE_RACETRACK_H__
#include "core/entity.h"
#include "core/player.h"
#include "math/mathlib.h"
#include <string>
namespace game {
class CheckPoint;
/* ---- class RaceTrack -------------------------------------------- */
class RaceTrack : public core::EntityDynamic {
public:
typedef std::list<CheckPoint *> CheckPoints ;
RaceTrack();
virtual ~RaceTrack();
void add_checkpoint(CheckPoint *checkpoint);
/// reset the race track
void reset();
virtual void frame(float elapsed);
inline core::Player *player() { return track_player; }
private:
CheckPoints track_checkpoints;
core::Player *track_player;
float track_racestart;
float track_checkpointtime;
CheckPoints::iterator track_checkpoint;
};
/* ---- class CheckPoint ------------------------------------------- */
class CheckPoint : public core::EntityDynamic {
public:
CheckPoint(RaceTrack *parent);
~CheckPoint();
private:
RaceTrack *parent_track;
};
}
#endif // __INCLUDED_BASE_NAVPOINT_H__
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