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/*
base/savegame.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "base/savegame.h"
#include "base/ship.h"
namespace game {
void SaveGame::player_to_stream(core::Player *player, std::ostream & os)
{
if (!os.good())
return;
os << "[player]" << std::endl;
// player name
os << "name=" << player->name() << std::endl;
// credit
os << "credits=" << player->credits() << std::endl;
os << std::endl;
}
void SaveGame::ship_to_stream(Ship *ship, std::ostream & os)
{
if (!os.good())
return;
os << "[ship]" << std::endl;
os << "model=" << ship->shipmodel()->label() << std::endl;
// ship zone
os << "zone=" << ship->zone()->label()<< std::endl;
// ship location
os << "location=" << ship->location() << std::endl;
// ship orientation
os << "forward=" << ship->axis().forward() << std::endl;
os << "left=" << ship->axis().left() << std::endl;
os << "up=" << ship->axis().up() << std::endl;
// ship is docked at spawn on load
os << "docked=";
if (ship->dock() && (ship->dock() == ship->spawn())) {
os << "yes";
} else if (ship->state() == core::Entity::Destroyed) {
os << "yes";
} else {
os << "no";
}
os << std::endl;
// ship spawn
os << "spawn=";
if (ship->spawn()) {
os << ship->spawn()->zone()->label() << ":" << ship->spawn()->label();
}
os << std::endl;
}
void SaveGame::inventory_to_stream(core::Inventory *inventory, std::ostream & os)
{
if (!os.good())
return;
if(!inventory)
return;
for (core::Inventory::Items::iterator it = inventory->items().begin();
it != inventory->items().end(); ++it)
{
const core::Item *item = (*it);
os << std::endl;
os << "[item]" << std::endl;
// item InfoType label
os << "type=" << item->info()->type()->label() << std::endl;
// item Info label
os << "label=" << item->info()->label() << std::endl;
os << "amount=" << item->amount() << std::endl;
os << "price=" << item->price() << std::endl;
os << "tradeable=" << (item->flag_is_set(core::Item::Tradeable) ? "yes" : "no") << std::endl;
}
}
} // namespace game
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