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/*
base/savegame.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_SAVEGAME_H__
#define __INCLUDED_BASE_SAVEGAME_H__
// system headers
#include <iostream>
// project headers
#include "core/info.h"
#include "core/player.h"
#include "base/ship.h"
namespace game
{
/**
* @brief a class containing helper functions for savegames
*/
class SaveGame {
public:
/**
* @brief write player data to output stream, in .ini format
*/
static void player_to_stream(core::Player *player, std::ostream & os);
/**
* @brief write ship data to output stream, in .ini format
*/
static void ship_to_stream(Ship *ship, std::ostream & os);
/**
* @brief write inventory data to output stream, in .ini format
*/
static void inventory_to_stream(core::Inventory *inventory, std::ostream & os);
/**
* @brief load a savegame from .ini file
* */
static void load_game(core::Player *player, filesystem::IniFile & inifile);
}; // class SaveGame
} // namespace game
#endif // __INCLUDED_BASE_SAVEGAME_H__
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