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/*
   base/savegame.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_SAVEGAME_H__
#define __INCLUDED_BASE_SAVEGAME_H__

// system headers
#include <iostream>

// project headers
#include "core/info.h"
#include "core/player.h"
#include "base/ship.h"

namespace game
{

/**
 * @brief a class containing helper functions for savegames
 */ 
class SaveGame {
public:
	/**
	 * @brief write player data to output stream, in .ini format
	 */
	static void player_to_stream(core::Player *player, std::ostream & os);
	
	/**
	 * @brief write ship data to output stream, in .ini format
	 */
	static void ship_to_stream(Ship *ship, std::ostream & os);
	
	/**
	 * @brief write inventory data to output stream, in .ini format
	 */
	static void inventory_to_stream(core::Inventory *inventory, std::ostream & os);
	
	/**
	 * @brief load a savegame from .ini file
	 * */
	static void load_game(core::Player *player, filesystem::IniFile & inifile);

	
}; // class SaveGame

} // namespace game

#endif // __INCLUDED_BASE_SAVEGAME_H__