blob: 1f4f7439c999ec2d0997167bb6dcf5647f21ef85 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*
base/ship.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_SHIP_H__
#define __INCLUDED_BASE_SHIP_H__
#include "core/player.h"
#include "core/entity.h"
#include "base/shipmodel.h"
#include "base/jumppoint.h"
#include "math/vector3f.h"
namespace game
{
/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
Ship(core::Player *owner, ShipModel *shipmodel);
~Ship();
/// update the ship state
virtual void frame(float seconds);
/// move the ship to a different zone
virtual void set_zone(core::Zone *zone);
/// true if the ship is equiped with a jumpdrive
inline bool jumpdrive() const {
return ship_jumpdrive;
}
/// Initiate jump, departing from a jump point
/** Initiates a jump even if the ship has no jumpdrive
*/
void initiate_jump(JumpPoint *depart);
/// void reset drive controls
virtual void reset();
/// explode the ship
void explode();
/// toggle impulse drive activation
void func_impulse();
/// toggle jump drive activation
void func_jump(std::string const & args);
virtual void dock(Entity *entity);
private:
JumpPoint *find_closest_jumppoint();
ShipModel *ship_shipmodel;
float current_target_direction;
float current_target_pitch;
float current_target_roll;
float current_target_strafe;
float current_target_vstrafe;
float current_target_afterburner;
bool ship_jumpdrive;
float ship_jumpdrive_timer;
float ship_impulsedrive_timer;
JumpPoint *ship_jumpdepart;
};
}
#endif // __INCLUDED_BASE_SHIP_H__
|