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/*
   base/ship.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_SHIP_H__
#define __INCLUDED_BASE_SHIP_H__

#include "core/player.h"
#include "core/entity.h"
#include "base/shipmodel.h"
#include "base/jumppoint.h"
#include "math/vector3f.h"

namespace game
{

/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
	Ship(core::Player *owner, ShipModel *shipmodel);
	~Ship();

	/// update the ship state
	virtual void frame(float seconds);

	/// move the ship to a different zone
	virtual void set_zone(core::Zone *zone);

	/// true if the ship is equiped with a jumpdrive
	inline bool jumpdrive() const {
		return ship_jumpdrive;
	}

	/// Initiate jump, departing from a jump point
	/** Initiates a jump even if the ship has no jumpdrive
	 */
	void initiate_jump(JumpPoint *depart);

	/// void reset drive controls
	virtual void reset();

	/// explode the ship
	void explode();

	/// toggle impulse drive activation
	void func_impulse();

	/// toggle jump drive activation
	void func_jump(std::string const & args);
	
	virtual void dock(Entity *entity);

private:
	JumpPoint *find_closest_jumppoint();

	ShipModel		*ship_shipmodel;

	float 			current_target_direction;
	float 			current_target_pitch;
	float 			current_target_roll;
	float			current_target_strafe;
	float			current_target_vstrafe;
	float			current_target_afterburner;

	bool			ship_jumpdrive;
	float			ship_jumpdrive_timer;

	float			ship_impulsedrive_timer;


	JumpPoint		*ship_jumpdepart;
};

}

#endif // __INCLUDED_BASE_SHIP_H__