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/*
base/ship.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_SHIP_H__
#define __INCLUDED_BASE_SHIP_H__
#include "core/player.h"
#include "core/entity.h"
#include "base/shipmodel.h"
#include "base/jumppoint.h"
#include "math/vector3f.h"
namespace game
{
/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
Ship(core::Player *owner, ShipModel *shipmodel);
~Ship();
/// update the ship state
virtual void frame(float seconds);
/// move the ship to a different zone
virtual void set_zone(core::Zone *zone);
/// true if the ship is equiped with a jumpdrive
inline bool jumpdrive() const {
return ship_jumpdrive;
}
/// Initiate jump, departing from a jump point
/** Initiates a jump even if the ship has no jumpdrive
*/
void initiate_jump(JumpPoint *depart);
/// void reset drive controls
void reset();
/// explode the ship
void explode();
/// toggle impulse drive activation
void func_impulse();
/// toggle jump drive activation
void func_jump(std::string const & args);
virtual void dock(Entity *entity);
private:
JumpPoint *find_closest_jumppoint();
ShipModel *ship_shipmodel;
float current_target_direction;
float current_target_pitch;
float current_target_roll;
float current_target_strafe;
float current_target_afterburner;
bool ship_jumpdrive;
float ship_jumpdrive_timer;
float ship_impulsedrive_timer;
JumpPoint *ship_jumpdepart;
};
}
#endif // __INCLUDED_BASE_SHIP_H__
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