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/*
   base/ship.h
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_BASE_SHIP_H__
#define __INCLUDED_BASE_SHIP_H__

#include "core/player.h"
#include "core/entity.h"
#include "base/shipmodel.h"
#include "base/jumppoint.h"
#include "math/vector3f.h"

namespace base {

/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
	Ship(core::Player *owner, ShipModel *shipmodel);
	~Ship();

	/// update the ship state
	virtual void frame(float seconds);

	/// true if the ship is equiped with a jumpdrive
	inline bool jumpdrive() const { return ship_jumpdrive; }

	/// toggle jump drive activation
	void jump(std::string const & args);

	/// toggle impulse drive activation
	void impulse();

	/// void reset drive controls
	void reset();

private:
	ShipModel		*ship_shipmodel;

	float 			current_target_direction;
	float 			current_target_pitch;
	float 			current_target_roll;
	float			current_target_strafe;
	float			current_target_afterburner;

	bool			ship_jumpdrive;
	float			ship_jumpdrive_timer;

	float			ship_impulsedrive_timer;

	JumpPoint * 		find_closest_jumppoint();
};

}

#endif // __INCLUDED_BASE_SHIP_H__