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/*
base/shipdealer.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "auxiliary/functions.h"
#include "base/game.h"
#include "base/planet.h"
#include "base/shipdealer.h"
#include "base/station.h"
#include "sys/sys.h"
namespace game {
ShipDealer::ShipDealer()
{
}
ShipDealer::~ShipDealer()
{
dealer_models.clear();
}
ShipModel *ShipDealer::add(const std::string &modelname)
{
ShipModel *model = ShipModel::find(modelname);
if (!model) {
con_warn << "Ship model '" + modelname + "' not found" << std::endl;
return 0;
}
for (Models::iterator it = dealer_models.begin(); it != dealer_models.end(); it++) {
if ((*it) == model) {
con_warn << "Ship dealer already has " + model->name() << std::endl;
return 0;
}
}
dealer_models.push_back(model);
return model;
}
ShipModel *ShipDealer::find(const std::string &modelname) const
{
for (Models::const_iterator it = dealer_models.begin(); it != dealer_models.end(); it++) {
if ((*it)->label().compare(modelname) == 0) {
return (*it);
}
}
return 0;
}
ShipModel *ShipDealer::find(ShipModel *shipmodel) const
{
for (Models::const_iterator it = dealer_models.begin(); it != dealer_models.end(); it++) {
if ((*it) == shipmodel) {
return (*it);
}
}
return 0;
}
// a player buys a ship
void ShipDealer::func_buy(core::Player *player, const std::string &args)
{
core::Entity *dock = player->view();
ShipModel *shipmodel = 0;
ShipDealer *shipdealer = 0;
// find the ship model
std::string shipname;
std::string helpstr;
std::istringstream is(args);
is >> shipname;
aux::to_label(shipname);
if (shipname.size()) {
for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
if (shipname == (*smit).first) {
shipmodel = (*smit).second;
break;
}
if (helpstr.size())
helpstr.append("^N|^B");
helpstr.append((*smit).second->label());
}
}
if (!shipmodel) {
player->send("Usage: buy [^B" + helpstr + "^N]");
return;
}
/// find the ship dealer we're buying the ship from
if (player->view()) {
if (player->view()->moduletype() == station_enttype) {
shipdealer = static_cast<Station *>(player->view())->shipdealer();
} else if (player->view()->moduletype() == planet_enttype) {
shipdealer = static_cast<Planet *>(player->view())->shipdealer();
}
}
if (!Game::g_devel->value()) {
if (!shipdealer) {
player->send("No ship dealer available");
return;
}
if (!shipdealer->find(shipmodel)) {
player->send("Ship dealer does not sell the " + shipmodel->name());
return;
}
}
// player has only ship for now
if (player->control()) {
player->remove_asset(player->control());
}
Ship * ship = new Ship(player, shipmodel);
if (dock) {
ship->set_zone(dock->zone());
ship->location().assign(dock->location());
ship->set_eventstate(core::Entity::Docked);
ship->entity_axis.assign(dock->axis());
ship->entity_axis.change_direction(180.0f);
player->set_control(ship);
player->set_view(dock);
} else {
ship->set_zone(player->zone());
player->set_control(ship);
}
player->send("^BPurchased " + aux::article(shipmodel->name()));
player->sound("game/buy-ship");
}
}
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