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/*
   base/shipdealer.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "auxiliary/functions.h"
#include "base/game.h"
#include "base/planet.h"
#include "base/shipdealer.h"
#include "base/station.h"
#include "sys/sys.h"

namespace game {

ShipDealer::ShipDealer()
{
}

ShipDealer::~ShipDealer()
{
	dealer_models.clear();
}

ShipModel *ShipDealer::add(const std::string &modelname)
{
	ShipModel *model = ShipModel::find(modelname);

	if (!model) {
		con_warn << "Ship model '" + modelname + "' not found" << std::endl;
		return 0;
	}

	for (Models::iterator it = dealer_models.begin(); it != dealer_models.end(); it++) {
		if ((*it) == model) {
			con_warn << "Ship dealer already has " + model->name() << std::endl;
			return 0;
		}
	}
	dealer_models.push_back(model);
	return model;
}

ShipModel *ShipDealer::find(const std::string &modelname) const
{
	for (Models::const_iterator it = dealer_models.begin(); it != dealer_models.end(); it++) {
		if ((*it)->label().compare(modelname) == 0) {
			return (*it);
		}
	}

	return 0;
}

ShipModel *ShipDealer::find(ShipModel *shipmodel) const
{
	for (Models::const_iterator it = dealer_models.begin(); it != dealer_models.end(); it++) {
		if ((*it) == shipmodel) {
			return (*it);
		}
	}

	return 0;
}

// a player buys a ship
void ShipDealer::func_buy(core::Player *player, const std::string &args)
{
	core::Entity *dock = player->view();
	
	ShipDealer *shipdealer = 0;

	// find the ship model
	ShipModel *shipmodel = ShipModel::find(args);
	if (!shipmodel) {
		if (!Game::g_devel->value()) {
			player->send("Cheats disabled");
			return;
		} else {
			shipmodel = ShipModel::search(args);
		}
	}

	if (!shipmodel) {
		std::string helpstr;
		for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
			if (helpstr.size())
				helpstr.append("^N|^B");
			helpstr.append((*smit).second->label());
		}
		player->send("Usage: buy [^B" + helpstr + "^N]");
		return;
	}

	// find the ship dealer we're buying the ship from
	if (player->view()) {
		if (player->view()->moduletype() == station_enttype) {
			shipdealer = static_cast<Station *>(player->view())->shipdealer();
		} else if (player->view()->moduletype() == planet_enttype) {
			shipdealer = static_cast<Planet *>(player->view())->shipdealer();
		}
	}

	if (!Game::g_devel->value()) {
		if (!shipdealer) {
			player->send("No ship dealer available");
			return;
		}

		if (!shipdealer->find(shipmodel)) {
			player->send("Ship dealer does not sell the " + shipmodel->name());
			return;
		}
	}

	// player has only ship for now
	if (player->control()) {
		player->remove_asset(player->control());
	}

	Ship * ship = new Ship(player, shipmodel);
	if (dock) {
		ship->set_zone(dock->zone());
		ship->location().assign(dock->location());
		ship->set_eventstate(core::Entity::Docked);
		ship->entity_axis.assign(dock->axis());
 		ship->entity_axis.change_direction(180.0f);
		player->set_control(ship);
		player->set_view(dock);
	} else {
		ship->set_zone(player->zone());
		player->set_control(ship);
	}

	player->send("^BPurchased " + aux::article(shipmodel->name()));
	player->sound("game/buy-ship");

	
}


}