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/*
base/shipmodel.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <iomanip>
#include <assert.h>
#include "auxiliary/functions.h"
#include "base/shipmodel.h"
#include "base/game.h"
#include "sys/sys.h"
namespace game
{
core::InfoType *ShipModel::shipmodel_infotype = 0;
bool ShipModel::init()
{
// initialize shipmodel InfoType
ShipModel::shipmodel_infotype = new core::InfoType("ship");
using math::Vector3f;
using math::Color;
filesystem::IniFile shipsini;
shipsini.open("ships");
if (!shipsini.is_open()) {
con_error << "Could not open " << shipsini.name() << "!" << std::endl;
return false;
}
con_print << "^BLoading ships..." << std::endl;
size_t count = 0;
ShipModel *shipmodel = 0;
std::string str;
long l;
float f;
bool b;
while (shipsini.getline()) {
if (shipsini.got_key()) {
if (shipsini.section().compare("ship") == 0) {
if (shipsini.got_key_label("label", str)) {
shipmodel->set_label(str);
count++;
continue;
} else if (shipsini.got_key_string("name", str)) {
shipmodel->set_name(str);
continue;
} else if (shipsini.got_key_string("info", str)) {
shipmodel->add_text(str);
continue;
} else if (shipsini.got_key_string("model", str)) {
shipmodel->set_modelname(str);
continue;
} else if (shipsini.got_key_long("price", l)) {
shipmodel->set_price(l);
continue;
} else if (shipsini.got_key_float("cargo", f)) {
shipmodel->set_maxcargo(f);
continue;
} else if (shipsini.got_key_bool("jumpdrive", b)) {
shipmodel->set_jumpdrive(b);
continue;
} else if (shipsini.got_key_bool("dock", b)) {
shipmodel->set_dock(b);
continue;
} else if (shipsini.got_key_float("acceleration", f)) {
shipmodel->set_acceleration(f);
continue;
} else if (shipsini.got_key_float("maxspeed", f)) {
shipmodel->set_maxspeed(f);
continue;
} else if (shipsini.got_key_float("turnspeed", f)) {
math::clamp(f, 0.0f, 90.0f);
shipmodel->set_turnspeed(f);
continue;
} else {
shipsini.unkown_key();
}
}
} else if (shipsini.got_section("ship")) {
// generate info for the last loaded ship model
if (shipmodel) {
shipmodel->generate_info();
}
// add a new shipmodel
shipmodel = new ShipModel();
if (!Default::shipmodel) {
Default::shipmodel = shipmodel;
}
} else if (shipsini.got_section()) {
shipsini.unknown_section();
}
}
// generate info for the last loaded ship model
if (shipmodel) {
shipmodel->generate_info();
}
con_debug << " " << shipsini.name() << " " << count << " ship types" << std::endl;
shipsini.close();
return true;
}
ShipModel::ShipModel() : core::Info(shipmodel_infotype)
{
//default specifications
shipmodel_acceleration = 1.0f; // thruster acceleration in game untits/second^2
shipmodel_maxspeed = 3.0f; // maximum thruster speed in game units/second
shipmodel_turnspeed = 45.0f; // 45 degrees per second
shipmodel_maxcargo = 0;
shipmodel_jumpdrive = false; // no jumpdrive capability
shipmodel_dock = false; // not dockable
}
ShipModel::~ShipModel()
{
}
void ShipModel::generate_info()
{
//clear_text();
if (text().size())
add_text("");
add_text("^BSpecifications:^N");
std::stringstream str;
str << "price: ^B" << price() << " ^Ncredits";
add_text(str.str());
str.str("");
str << "cargo hold: ^B" << maxcargo() << " ^Ncubic meters";
add_text(str.str());
str.str("");
str << "top speed: ^B" << 100.0f * maxspeed() << " ^Nmps";
add_text(str.str());
str.str("");
str << "response: ^B" << turnspeed() << " ^Ndps";
add_text(str.str());
str.str("");
str << "acceleration: ^B" << acceleration() << " ^Nstandard";
add_text(str.str());
str.str("");
if (jumpdrive()) {
add_text("^Bhyperspace jump drive");
}
if (dock()) {
add_text("^Bdockable");
}
}
ShipModel *ShipModel::find(const std::string & label)
{
if (!label.size()) {
return 0;
}
return (ShipModel *) core::Info::find(shipmodel_infotype, label);
}
ShipModel *ShipModel::search(const std::string & searchstr)
{
if (!searchstr.size()) {
return 0;
}
return (ShipModel *) core::Info::search(shipmodel_infotype, searchstr);
}
void ShipModel::list()
{
core::Info::list(shipmodel_infotype);
}
// a player buys a ship
void ShipModel::buy(core::EntityControlable *buyer, core::Entity *seller)
{
if (!buyer || !seller)
return;
// can only buy at planets and stations
if ((seller->moduletype() != station_enttype) && (seller->moduletype() != planet_enttype)) {
buyer->owner()->send("^BCan not buy here");
return;
}
if (!buyer->owner())
return;
if (!seller->inventory()) {
buyer->owner()->send("^BCan not buy here");
return;
}
core::Player *player = buyer->owner();
// seller is the station or planet
core::Item *seller_item = seller->inventory()->find(this);
if (!seller_item) {
if (player) {
player->send("^B" + seller->name() + " ^Bdoes not sell " + name());
}
return;
} else {
assert(seller_item->info() == this);
}
// check price
if (price() > player->credits()) {
player->send("^WCan not afford transaction!");
return;
}
player->add_credits(-price());
// player has only ship for now
if (player->control()) {
player->remove_asset(player->control());
}
Ship * ship = new Ship(player, this);
ship->set_zone(seller->zone());
ship->get_location().assign(seller->location());
ship->set_state(core::Entity::Docked);
ship->get_axis().assign(seller->axis());
ship->get_axis().change_direction(180.0f);
player->set_control(ship);
player->set_view(seller);
// send the ship purchased message
std::stringstream msgstr;
msgstr << "^BPurchased " << aux::article(name()) << " for " << price() << " credits";
player->send(msgstr.str());
player->sound("game/buy-ship");
}
}
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