blob: bbb5798eeb7fff9197695c9913e82f734c55a20d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
/*
base/shipmodel.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_SHIPMODEL_H__
#define __INCLUDED_BASE_SHIPMODEL_H__
#include <string>
#include "core/info.h"
#include "core/entity.h"
#include "base/template.h"
namespace game
{
class Ship;
/// ship model specification
class ShipModel : public core::Info
{
public:
/// default constructor
ShipModel();
/// default destructor
virtual ~ShipModel();
/* ---- inspectors ------------------------------------------------ */
/// indicates if this model can be equiped with a jump drive
inline const bool jumpdrive() const {
return shipmodel_jumpdrive;
}
/// indicates if players can dock this ship model
inline const bool dockable() const {
return shipmodel_dockable;
}
/// default mass
inline const float mass() const {
return shipmodel_mass;
}
/// default impulse drive force
inline const float impulse_force() const {
return shipmodel_impulse_force;
}
/// default thruster force
inline const float thrust_force() const {
return shipmodel_thrust_force;
}
/// default strafe force
inline const float strafe_force() const {
return shipmodel_strafe_force;
}
/// default turn force
inline const float turn_force() const {
return shipmodel_turn_force;
}
/// default turn force
inline const float roll_force() const {
return shipmodel_roll_force;
}
/// maximum thrust speed
inline const float maxspeed() const {
return shipmodel_maxspeed;
}
/// size of the cargo hold, in cubic meters
inline const float maxcargo() const {
return shipmodel_maxcargo;
}
/// ship radius
inline const float radius() const {
return shipmodel_radius;
}
/// entity template
inline const Template *model_template() const {
return shipmodel_template;
}
/* ---- actors ---------------------------------------------------- */
/**
* @brief apply ship type settings to an entity
*/
void apply(core::Entity *entity) const;
/**
* @brief apply ship type settings to a ship
*/
void apply(Ship *ship) const;
protected:
/* ---- mutators -------------------------------------------------- */
/// set mass
inline void set_mass(const float mass) {
shipmodel_mass = mass;
}
/// set impulse drive force
inline void set_impulse_force(const float impulse) {
shipmodel_impulse_force = impulse;
}
/// set thruster force
inline void set_thrust_force(const float thrust) {
shipmodel_thrust_force = thrust;
}
/// set strafe force
inline void set_strafe_force(const float strafe) {
shipmodel_strafe_force = strafe;
}
/// set turn force
inline void set_turn_force(const float turn) {
shipmodel_turn_force = turn;
}
/// set roll force
inline void set_roll_force(const float roll) {
shipmodel_roll_force = roll;
}
/// set maximum speed
inline void set_maxspeed(const float maxspeed) {
shipmodel_maxspeed = maxspeed;
}
/// set size of the cargo hold
inline void set_maxcargo(const float maxcargo) {
shipmodel_maxcargo = maxcargo;
}
/// set jumpdrive capability
inline void set_jumpdrive(const bool jumpdrive) {
shipmodel_jumpdrive = jumpdrive;
}
/// set dock capability
inline void set_dockable(const bool dockable) {
shipmodel_dockable = dockable;
}
/// set radius
inline void set_radius(const float radius) {
shipmodel_radius = radius;
}
/// set entity template
inline void set_template(const Template *model_template) {
shipmodel_template = model_template;
}
public:
void generate_info();
void buy(core::EntityControlable *buyer, core::Entity *seller);
/* --- static registry functions ---------------------------------- */
static ShipModel *find(const std::string & label);
static ShipModel *search(const std::string & searchstr);
static bool init();
static void done();
static void list();
static inline const core::InfoType *infotype() {
return shipmodel_infotype;
}
private:
/* --- attributes ------------------------------------------------- */
float shipmodel_radius;
float shipmodel_mass;
float shipmodel_impulse_force;
float shipmodel_thrust_force;
float shipmodel_strafe_force;
float shipmodel_turn_force;
float shipmodel_roll_force;
float shipmodel_maxspeed;
float shipmodel_maxcargo;
bool shipmodel_jumpdrive;
bool shipmodel_dockable;
const Template *shipmodel_template;
/* --- static ----------------------------------------------------- */
static core::InfoType *shipmodel_infotype;
};
}
#endif // __INCLUDED_BASE_SHIPMODEL_H__
|