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/*
base/spacemine.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_SPACEMINE_H__
#define __INCLUDED_BASE_SPACEMINE_H__
#include "core/entity.h"
#include "base/template.h"
#include "base/weapon.h"
namespace game
{
class SpaceMine : public core::EntityDynamic
{
public:
SpaceMine(const Weapon *weapon);
virtual ~SpaceMine();
virtual void upkeep(const unsigned long timestamp);
virtual void collision(Entity *other);
virtual void frame(const unsigned long elapsed);
static inline void set_template (const Template *entitytemplate)
{
spacemine_template = entitytemplate;
}
/* --- inspectors ------------------------------------------ */
/**
* @brief the amount of damage this spacemine inflicts
* */
inline const float damage() const
{
return spacemine_damage;
}
/**
* @brief id of the player who dropped the spacemine
* */
inline const int owner_id() const
{
return spacemine_owner_id;
}
/* --- mutators -------------------------------------------- */
/**
* @brief set the amount of damage this spacemine inflicts
* */
inline void set_damage(const float damage)
{
spacemine_damage = damage;
}
/**
* @brief set the id of the player who dropped the spacemine
* */
inline void set_owner_id(const int owner_id)
{
spacemine_owner_id = owner_id;
}
private:
unsigned long spacemine_detonated_timestamp;
float spacemine_damage;
int spacemine_owner_id;
static const Template *spacemine_template;
};
} // namespace game
#endif // __INCLUDED_BASE_SPACEMINE_H__
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