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/*
   base/spacemine.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_SPACEMINE_H__
#define __INCLUDED_BASE_SPACEMINE_H__

#include "core/entity.h"
#include "base/template.h"
#include "base/weapon.h"

namespace game
{

class SpaceMine : public core::EntityDynamic
{
public:
	SpaceMine(const Weapon *weapon);
	virtual ~SpaceMine();
	
	virtual void upkeep(const unsigned long timestamp);
	
	virtual void collision(Entity *other);
	
	virtual void frame(const unsigned long elapsed);

	static inline void set_template (const Template *entitytemplate)
	{
		spacemine_template = entitytemplate;
	}
	
	/* --- inspectors ------------------------------------------ */
	
	/**
	 * @brief the amount of damage this spacemine inflicts
	 * */
	inline const float damage() const
	{
		return spacemine_damage;
	}
	
	/**
	 * @brief id of the player who dropped the spacemine
	 * */
	inline const int ownerid() const
	{
		return spacemine_ownerid;
	}
	
	/* --- mutators -------------------------------------------- */
	
	/**
	 * @brief set the amount of damage this spacemine inflicts
	 * */
	inline void set_damage(const float damage)
	{
		spacemine_damage = damage;
	}
	
	/**
	 * @brief set the id of the player who dropped the spacemine
	 * */
	inline void set_ownerid(const int ownerid)
	{
		spacemine_ownerid = ownerid;
	}

private:
	unsigned long		spacemine_detonated_timestamp;
	float			spacemine_damage;
	
	int 			spacemine_ownerid;
	
	static const Template   *spacemine_template;
};

} // namespace game

#endif // __INCLUDED_BASE_SPACEMINE_H__