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/*
   base/station.cc
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "base/game.h"
#include "base/station.h"
#include "base/weapon.h"
#include "sys/sys.h"

namespace game
{

Station::Station() : Platform()
{
	entity_moduletypeid = station_enttype;
	set_flag(core::Entity::Dockable);
	set_flag(core::Entity::ShowOnMap);
}

Station::~Station()
{
	
}

void Station::upkeep(const unsigned long timestamp)
{
	if (inventory()) {	
		const unsigned long deplete = (Game::g_deplete ? 1000 * (unsigned long) Game::g_deplete->value() : 0);
		
		if (deplete > 0) {
			bool dirty = false;
			for (core::Inventory::Items::iterator it = inventory()->items().begin(); it != inventory()->items().end(); ) {
				core::Item *item = (*it);
				if ((item->amount() > 0) && (item->timestamp() + deplete < timestamp)) {
					item->dec_amount(1);
					dirty = true;
				}
				
				if ((item->info()->type() == Weapon::infotype()) && (item->amount() == 0)) {
					delete (item);
					(*it) = 0;
					inventory()->items().erase(it++);
					dirty = true;
				} else {
					++it;
				}	
			}
			
			if (dirty) {
				inventory()->set_dirty();
			}
		}
	}
}

}