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/*
base/station.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "base/game.h"
#include "base/station.h"
#include "sys/sys.h"
namespace game {
Station::Station() : Entity(), PhysicsBody(this)
{
entity_moduletypeid = station_enttype;
set_flag(core::Entity::Dockable);
set_flag(core::Entity::ShowOnMap);
station_shipdealer = 0;
}
Station::~Station()
{
if (station_shipdealer)
delete station_shipdealer;
shutdown_physics();
}
void Station::set_shipdealer(ShipDealer *shipdealer)
{
if (station_shipdealer)
delete station_shipdealer;
station_shipdealer = shipdealer;
}
void Station::dock(core::Entity *entity)
{
if (entity->moduletype() != ship_enttype)
return;
Ship * ship = static_cast<Ship *>(entity);
if (math::distance(location(), ship->location()) > radius() + ship->radius()) {
if (ship->owner())
ship->owner()->send("Target out of range");
return;
}
ship->location().assign(entity->location());
ship->set_state(core::Entity::Docked);
if (ship->owner() && ship->owner()->control() == ship) {
ship->owner()->set_view(this);
ship->owner()->send("^BDocking at " + name());
}
}
}
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