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/*
   base/station.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "base/game.h"
#include "base/station.h"
#include "sys/sys.h"

namespace game {

Station::Station() : Entity(), PhysicsBody(this)
{
	entity_moduletypeid = station_enttype;
	set_flag(core::Entity::Dockable);
	set_flag(core::Entity::ShowOnMap);
	station_shipdealer = 0;
}

Station::~Station()
{
	if (station_shipdealer)
		delete station_shipdealer;

	shutdown_physics();
}

void Station::set_shipdealer(ShipDealer *shipdealer)
{
	if (station_shipdealer)
		delete station_shipdealer;

	station_shipdealer = shipdealer;
}


void Station::dock(core::Entity *entity)
{
	if (entity->moduletype() != ship_enttype)
		return;

	Ship * ship = static_cast<Ship *>(entity);

	if (math::distance(location(), ship->location()) > radius() + ship->radius()) {
		if (ship->owner())
			ship->owner()->send("Target out of range");
		return;
	}

	ship->location().assign(entity->location());
	ship->set_state(core::Entity::Docked);

	if (ship->owner() && ship->owner()->control() == ship) {	
		ship->owner()->set_view(this);
		ship->owner()->send("^BDocking at " + name());
	}
}

}