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/*
base/template.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_TEMPLATE_H__
#define __INCLUDED_BASE_TEMPLATE_H__
#include <list>
#include "math/color.h"
#include "model/model.h"
#include "core/info.h"
namespace game
{
class Template : public core::Info {
public:
Template();
virtual ~Template();
/* --- inspectors ------------------------------------------------- */
inline const float radius() const {
return template_radius;
}
inline const bool has_color() const {
return template_has_color;
}
inline const math::Color & color() const {
return template_color;
}
inline const bool has_color_second() const {
return template_has_color_second;
}
inline const math::Color & color_second() const {
return template_color_second;
}
/* --- actors ----------------------------------------------------- */
/**
* @brief apply a template to an entity
*/
void apply(core::Entity *entity) const;
/**
* @brief read template keys from an ini file
*/
static bool got_template_key(filesystem::IniFile &inifile, Template *entitytemplate);
protected:
/* --- mutators --------------------------------------------------- */
void set_radius(const float radius);
void set_color(const math::Color &color);
void set_color_second(const math::Color &color_second);
public:
/* --- static ----------------------------------------------------- */
static bool init();
static void done();
static void list();
static Template *find(const std::string & label);
private:
/* --- attributes ------------------------------------------------- */
float template_radius;
math::Color template_color;
bool template_has_color;
math::Color template_color_second;
bool template_has_color_second;
/* --- static ----------------------------------------------------- */
static core::InfoType *template_infotype;
};
} // namespace game
#endif // __INCLUDED_BASE_TEMPLATE_H__
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