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/*
   base/waypoint.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_WAYPOINT_H__
#define __INCLUDED_BASE_WAYPOINT_H__

#include "core/entity.h"
#include "base/cargo.h"

namespace game
{
	
/**
* @brief a node in the patrol's travel path
* */
class WayPoint {
public:
	WayPoint();
	~WayPoint();
	
	inline core::Entity *target()
	{
		return waypoint_target;
	}
	
	inline const std::string & target_label() const {
		return waypoint_target_label;
	}
	
	inline const bool dock() const {
		return waypoint_dock;
	}
	
	inline const Cargo *cargo() const {
		return waypoint_cargo;
	}
	
	void set_target(core::Entity *entity);
	
	void set_target_label(const std::string &label);
	
	void set_cargo(Cargo *cargo);
	
	void set_dock(const bool dock);

private:
	std::string	waypoint_target_label;
	
	core::Entity	*waypoint_target;
	
	Cargo		*waypoint_cargo;
	
	bool 		waypoint_dock;
};

} // namespace game

#endif // __INCLUDED_BASE_WAYPOINT_H__