blob: 01a135b8239a0984ff43ea45f2e7ebee5d3ac1b1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/*
base/weapon.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_WEAPON_H__
#define __INCLUDED_BASE_WEAPON_H__
#include "core/info.h"
namespace game
{
class Weapon : public core::Info {
public:
enum SubType {Ammo = 0, Cannon = 1, Turret = 2, Mine = 3 };
Weapon();
~Weapon();
inline SubType subtype() const {
return weapon_subtype;
}
inline bool stackable() const {
return weapon_stackable;
}
inline int level() const {
return weapon_level;
}
void set_stackable(bool stackable);
void set_level(const int level);
void set_subtype(const SubType subtype);
/* --- static registry functions ---------------------------------- */
static Weapon *find(const std::string & label);
static bool init();
static void done();
static void list();
static inline const core::InfoType *infotype() {
return weapon_infotype;
}
private:
static core::InfoType *weapon_infotype;
int weapon_level;
bool weapon_stackable;
SubType weapon_subtype;
};
} // namespace game
#endif // __INCLUDED_BASE_WEAPON_H__
|