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/*
base/weapon.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_BASE_WEAPON_H__
#define __INCLUDED_BASE_WEAPON_H__
#include "core/info.h"
namespace game
{
class Weapon : public core::Info {
public:
enum SubType {Ammo = 0, Cannon = 1, Turret = 2, Mine = 3 };
Weapon();
~Weapon();
/* --- inspectors ------------------------------------------ */
inline SubType subtype() const {
return weapon_subtype;
}
inline bool stackable() const {
return weapon_stackable;
}
inline int level() const {
return weapon_level;
}
/**
* @brief the amount of damage this weapon inflicts
* */
inline const float damage() const
{
return weapon_damage;
}
/* --- mutators -------------------------------------------- */
/**
* @brief set the amount of damage this weapon inflicts
* */
inline void set_damage(const float damage)
{
weapon_damage = damage;
}
void set_stackable(bool stackable);
void set_level(const int level);
void set_subtype(const SubType subtype);
/* --- static registry functions ---------------------------------- */
static Weapon *find(const std::string & label);
static bool init();
static void done();
static void list();
static inline const core::InfoType *infotype() {
return weapon_infotype;
}
private:
static core::InfoType *weapon_infotype;
SubType weapon_subtype;
int weapon_level;
bool weapon_stackable;
float weapon_damage;
};
} // namespace game
#endif // __INCLUDED_BASE_WEAPON_H__
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