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/*
   intro/intro.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include "core/gameserver.h"
#include "example/example.h"
#include "example/spectator.h"

namespace example
{

core::Module *factory()
{
	return new Example();
}

Example::Example() : core::Module("The Osirion Project Example", true)
{
	/*
		Initialize engine game variables
	*/
	Spectator::g_spectatorspeed = core::Cvar::get("g_spectatorspeed", "4", core::Cvar::Game | core::Cvar::Archive);
	Spectator::g_spectatorspeed->set_info("[float] speed of the spectator");

	Spectator::g_spectatorrotation = core::Cvar::get("g_spectatorrotation", "45", core::Cvar::Game | core::Cvar::Archive);
	Spectator::g_spectatorrotation->set_info("[float] rotation speed of the spectator in degrees per second");

	/*
		The Osirion world consists of Zones. Zones are different
		areas in the game. The example has only one zone.
	*/
	zone = new core::Zone("example");			// create a Zone object
	zone->set_name("Example Zone");				// set the zone name
	zone->set_ambient_color(0.5f, 0.5f, 0.5f);		// set the zone ambient light color 
	core::Zone::add(zone);					// add the zone to the world

	/*
		Every object in the Osirion world is derived from core::Entity.
		We create a few basic entities
	*/

	core::Entity *cube = new core::Entity();		// a new entity
	cube->set_label("cube");
	cube->set_name("The Red Cube");
	cube->set_shape(core::Entity::Cube);			// set the shape to cube
	cube->get_location().assign(16, -8, 0);			// set location
	cube->get_color().assign(1, 0, 0);			// set RGB color red
	cube->set_radius(0.25f);				// set radius, in game units
	cube->set_zone(zone);					// add the entity to the zone
	cube->set_flag(core::Entity::ShowOnMap);		// entity appears on the map

	core::Entity *sphere = new core::Entity();		// a new entity
	sphere->set_label("sphere");
	sphere->set_name("The Green Sphere");
	sphere->set_shape(core::Entity::Sphere);		// set the shape to sphere
	sphere->get_location().assign(16, 0, 0);		// set location
	sphere->get_color().assign(0, 1, 0);			// set RGB color green
	sphere->set_radius(0.5f);				// set radius, in game units
	sphere->set_zone(zone);					// add the entity to the zone
	sphere->set_flag(core::Entity::ShowOnMap);		// entity appears on the map
	

	core::Entity *diamond = new core::Entity();		// a new entity
	diamond->set_label("diamond");
	diamond->set_name("The Blue Diamond");
	diamond->set_shape(core::Entity::Diamond);		// set the shape to cube
	diamond->get_location().assign(16, 8, 0);		// set location
	diamond->get_color().assign(0, 0, 1);			// set RGB color blue
	diamond->set_radius(0.25f);				// set radius, in game units
	diamond->set_zone(zone);				// add the entity to the zone
	diamond->set_flag(core::Entity::ShowOnMap);		// entity appears on the map
	

	core::Entity *axis = new core::Entity();		// a new entity
	axis->set_label("origin");
	axis->set_name("The Origin");
	axis->set_shape(core::Entity::Axis);			// set the shape to axis
	axis->get_location().assign(0, 0, 0);			// set location
	axis->get_color().assign(1);				// set greyscale color white
	axis->get_color_second().assign(0.5f, 0.0f, 0.5f);	// set RGB secondary color
	axis->set_radius(0.25f);				// set radius, in game units
	axis->set_zone(zone);					// add the entity to the zone
	axis->set_flag(core::Entity::ShowOnMap);		// entity appears on the map

}

Example::~Example()
{
	/*
		The world is automaticly deleted on shutdown,
		but local variables have to be cleaned up
	*/
	zone = 0;
}

void Example::player_connect(core::Player *player)
{
	// add a spectator object for the new player
	Spectator *spectator;
	spectator = new Spectator(player);
	spectator->set_zone(zone);
	spectator->set_dirty();

	// set the player's control to the spectator object
	player->set_zone(zone);
	player->set_control(spectator);
	player->set_dirty();

	// send a message to the player
	player->send("Welcome to " + name());

	// broadcast a message to all players
	core::server()->broadcast("^B" + player->name() + " ^Bentered.");
}

void Example::player_disconnect(core::Player *player)
{
	// broadcast a message to all players
	core::server()->broadcast("^B" + player->name() + " ^Bhas left.");
}

void Example::frame(float elapsed)
{

}

}