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/*
   intro/example.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_EXAMPLE_H__
#define __INCLUDED_EXAMPLE_H__

// import core functionality
#include "core/core.h"

// console functions
#include "sys/sys.h"

/// example game module
/** This is the osirion Project example module. It describes
 *  how to create custom modules and how to use the engine functionality.
 */
namespace example
{

/// example game module
/** Every game module derives from core::Module and has to implement a
 *  number of virtual functions
 */
class Example : public core::Module
{
public:
	/// constructor, called on module load
	/** Modules are loaded at the start of the program,
	 *  the constructor is only called once.
	 */
	Example();

	/// desctructor, called on module unload
	~Example();

	/// called once every server frame
	/** @param elapsed time elapsed since the precious server frame, in seconds
	 */
	void frame(float elapsed);

	/// called when a player connects
	void player_connect(core::Player *player);

	/// called when a player disconnects
	void player_disconnect(core::Player *player);

protected:
	/// called when the game starts
	void init();

	/// called when the game is shut down
	void shutdown();


private:
	core::Zone		*zone;
};

}

#endif // __INCLUDED_EXAMPLE_H__