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/* file.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
// project headers
#include "file.h"
namespace game {
void File::open(const char * filename, ios_base::openmode mode)
{
std::string fn;
// if moddir is set, try the mods subdir first
if (game::moddir.size() > 0) {
// try game::homedir+game::moddir
fn = homedir;
fn.append(moddir);
fn.append(filename);
std::ifstream::open(fn.c_str(), mode);
if (this->is_open()) {
std::cerr << "game::File opened " << fn << std::endl;
return;
}
// try datadir + moddir
fn = game::datadir;
fn.append(game::moddir);
std::ifstream::open(fn.c_str(), mode);
if (this->is_open()) {
std::cerr << "game::File opened " << fn << std::endl;
return;
}
}
// try game::homedir+game::basedir
fn = homedir;
fn.append(basedir);
fn.append(filename);
std::ifstream::open(fn.c_str(), mode);
if (this->is_open()) {
std::cerr << "game::File opened " << fn << std::endl;
return;
}
// try game::datadir+game::basedir
fn = datadir;
fn.append(basedir);
fn.append(filename);
std::ifstream::open(fn.c_str(), mode);
// FIXME console
if (!this->is_open()) {
std::cerr << "game::File could not open " << filename << std::endl;
} else {
std::cerr << "game::File opened " << fn << std::endl;
}
}
}
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