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Project::OSiRiON
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/* game.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/


// project headers
#include "ship.h"
#include "star.h"
#include "file.h"

namespace game {

Ship ship;
Star star;
bool initialized = false;

// TODO datadir should by set by ./configure and read from config.h
// FIXME win32
std::string datadir("./data/");
std::string homedir("~/.osirion/");
std::string basedir("base/");
std::string moddir;

void init() 
{
	// load the world
	star.location = Vector3f(256.0f, 0.0f, 256.0f);
	ship.location = Vector3f(0,0,0);
	
	// TODO create game::homedir if it doesn't exist

	// read game.ini
	File f;
	f.open("game.ini");
	f.close();

	// all done, ready to run
	initialized = true;	
}

void shutdown()
{
	initialized = false;
}

void update(float elapsed) 
{
	ship.update(elapsed);
}
	
}; // namespace game