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Project::OSiRiON
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/*
   game/game.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <vector>

#include "game/game.h"
#include "game/ship.h"
#include "game/star.h"
#include "core/entity.h"
#include "sys/sys.h"
#include "math/mathlib.h"
#include "filesystem/filesystem.h"

namespace game
{

/// a player joins the game
void func_join(core::Player *player, std::string const &args)
{
	if (player->control)
		return;

	player->control = new Ship(player);
	
	std::ostringstream osstream;
	osstream << player->name() << " joins the game";
	core::message_broadcast(osstream.str(), player->id());
}

/// a player joins the spectators
void func_spectate(core::Player *player, std::string const &args)
{
	if (!player->control)
		return;

	std::ostringstream osstream;
	osstream << player->name() << " spectates";
	core::message_broadcast(osstream.str(), player->id());

	if (player->control) {
		// player has only ship for now
		core::Entity::remove(player->control->id());
		player->control = 0;
	}
}

Game::Game() : core::GameInterface("Project::OSiRiON")
{
}

Game::~Game()
{
}

bool Game::init()
{
	using math::Vector3f;
	using math::Color;

	con_print << "Initializing game..." << std::endl;
	con_print << "  " << name() << std::endl;

	// set up some stuff in the game world
	Star *star = new Star();
	star->entity_location = Vector3f(256.0f, 0.0f, 256.0f);
	star->entity_name = "star: Sabishi Hoshi";

	core::Entity *cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
	cube->entity_shape = core::Entity::Cube;
	cube->entity_color = Color(0.0f, 0.8f, 0.0f);
	cube->entity_location = Vector3f(24.0f, 0.0f, -24.0f);
	cube->entity_name ="cube: Borg cube green";
	cube->entity_moduletypeid = cube_enttype;

	cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
	cube->entity_shape = core::Entity::Cube;
	cube->entity_color = Color(1.0f, 0.0f, 0.0f);
	cube->entity_location = Vector3f(16.0f, 0.0f, -16.0f);
	cube->entity_name ="cube: Borg cube red";
	cube->entity_moduletypeid = cube_enttype;

	core::Entity *sphere = new core::Entity(core::Entity::Solid & core::Entity::Static);
	sphere->entity_shape = core::Entity::Sphere;
	sphere->entity_color = Color(0.8f, 0.8f, 0.0f);
	sphere->entity_location = Vector3f(0.0f, 0.0f, -32.0f);
	sphere->entity_name ="sphere: The Sphere";

	core::Entity *axis = new core::Entity(core::Entity::Static);
	axis->entity_shape = core::Entity::Diamond;
	axis->entity_color = Color(1.0f, 1.0f, 0.0f);
	axis->entity_location = Vector3f(0, 0, 0);
	axis->entity_name = "axis: Origin";

	// add game functions
	core::Func::add("join", (core::GameFuncPtr) func_join);
	core::Func::add("spectate", (core::GameFuncPtr) func_spectate);

	// add game variables
	core::Cvar::set("g_borgcubes", "2", core::Cvar::Game);
	core::Cvar::set("g_name", name().c_str(), core::Cvar::Game | core::Cvar::ReadOnly);
	return true;
}

void Game::shutdown()
{
	con_print << "Shutting down game..." << std::endl;

	//core::Func::remove("join");
	//core::Func::remove("spectate");
}

void Game::frame(float seconds)
{
}

void Game::player_connect(core::Player *player)
{
	std::string args;
	func_spectate(player, args);
}

void Game::player_disconnect(core::Player *player)
{
	if (player->control) {
		// player has only one ship for now
		core::Entity::remove(player->control->id());
		player->control = 0;
	}
}

} // namespace game