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/*
game/game.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
// project headers
#include "game/sector.h"
#include "game/ship.h"
#include "game/star.h"
#include "filesystem/filesystem.h"
#include "filesystem/inifile.h"
#include "common/common.h"
// C++ headers
#include <vector>
namespace game {
Ship ship;
Star star;
bool initialized = false;
std::string name; // name of the game
std::string label; // label of the game
std::string author; // author of the game
// sectors in space
std::vector<Sector*> sectors;
// TODO datadir should by set by ./configure and read from config.h
// FIXME win32 directory names
void init()
{
using namespace filesystem;
using math::Vector3f;
con_print << "Project::OSiRiON " << VERSION << std::endl;
con_debug << "Debug messages enabled" << std::endl;
// initialize game data locations
datadir = "./data/";
basedir = "base/";
moddir = "";
// FIXME win32
homedir = getenv("HOME");
homedir = homedir + "/.osirion/";
Path::create(homedir);
Path::create(homedir+basedir);
if (moddir.size() && !Path::exists(homedir+moddir))
Path::create(homedir+moddir);
// read game.ini
filesystem::IniFile f;
f.open("ini/game.ini");
while (f) {
f.getline();
if (f.got_key()) {
if (f.section() == "game") {
// game::name
if (f.got_key_string("name", name)); else
// game::label
if (f.got_key_string("label", label)); else
// game::author
if (f.got_key_string("author", author)); else
// unknown value
con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
}
} else if (f.got_section("game")) {
} else if (f.got_section()) {
con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl;
}
}
f.close();
con_print << "game.ini loaded " << name << " [" << label << "] by " << author << std::endl;
// read world.ini
std::string tmp;
Sector *sector =0;
f.open("ini/world.ini");
while (f) {
f.getline();
if (f.got_key()) {
if (f.section() == "world") {
// world::name
if (f.got_key_string("name", tmp)); else
// world:label
if (f.got_key_string("label", tmp)); else
// unknown value
con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
} else if (f.section() == "sector") {
// sector::name
if (f.got_key_string("name", tmp)) {
sector->name = tmp;
} else
// sector:label
if (f.got_key_string("label", tmp)) {
sector->label = tmp;
} else
// unknown value
con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
}
} else if (f.got_section("world")) {
con_debug << "[world] section" << std::endl;
} else if (f.got_section("sector")) {
sector = new Sector();
sectors.push_back(sector);
} else if (f.got_section()) {
con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl;
}
}
f.close();
con_print << "Load sectors" << std::endl;
for (unsigned n =0; n < sectors.size(); n++)
con_print << sectors[n]->label << " " << sectors[n]->name << std::endl;
star.location = Vector3f(256.0f, 0.0f, 256.0f);
ship.location = Vector3f(0,0,0);
// all done, ready to run
initialized = true;
}
void shutdown()
{
initialized = false;
// delete every sector object in the sectors vector
for (unsigned int n =0; n< sectors.size(); n++) {
delete sectors[n];
sectors[n] = 0;
}
// clear the sectors vector
sectors.clear();
}
void update(float elapsed)
{
ship.update(elapsed);
}
}; // namespace game
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