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Project::OSiRiON
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/*
   game/game.cc
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

// project headers
#include "ship.h"
#include "star.h"

#include "common/console.h"
#include "common/file.h"

#include "osirion.h"

namespace game {

using common::File;
using common::Vector3f;

Ship ship;
Star star;
bool initialized = false;

// TODO datadir should by set by ./configure and read from config.h
// FIXME win32
void init() 
{
	conmesg << "Project::OSiRiON " << OSIRION_VERSION << std::endl;
	condebug << "Debug messages enabled" << std::endl;

	// initialize game data locations
	// TODO create game::homedir if it doesn't exist
	File::datadir = "./data/";
	File::homedir = "~/.osirion/";
	File::basedir = "base/";
	File::moddir = "";

	// read game.ini
	File f;
	f.open("ini/game.ini");
	f.close();

	// load the world
	f.open("ini/world.ini");
	f.close();

	star.location = Vector3f(256.0f, 0.0f, 256.0f);
	ship.location = Vector3f(0,0,0);

	// all done, ready to run
	initialized = true;	
}

void shutdown()
{
	initialized = false;
}

void update(float elapsed) 
{
	ship.update(elapsed);
}
	
}; // namespace game