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/*
game/game.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
// project headers
#include "ship.h"
#include "star.h"
#include "common/console.h"
#include "common/file.h"
#include "osirion.h"
namespace game {
using common::File;
using common::Vector3f;
Ship ship;
Star star;
bool initialized = false;
// TODO datadir should by set by ./configure and read from config.h
// FIXME win32
void init()
{
conmesg << "Project::OSiRiON " << OSIRION_VERSION << std::endl;
condebug << "Debug messages enabled" << std::endl;
// initialize game data locations
// TODO create game::homedir if it doesn't exist
File::datadir = "./data/";
File::homedir = "~/.osirion/";
File::basedir = "base/";
File::moddir = "";
// read game.ini
File f;
f.open("ini/game.ini");
f.close();
// load the world
f.open("ini/world.ini");
f.close();
star.location = Vector3f(256.0f, 0.0f, 256.0f);
ship.location = Vector3f(0,0,0);
// all done, ready to run
initialized = true;
}
void shutdown()
{
initialized = false;
}
void update(float elapsed)
{
ship.update(elapsed);
}
}; // namespace game
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