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/*
game/game.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <vector>
#include "auxiliary/functions.h"
#include "core/gameserver.h"
#include "filesystem/filesystem.h"
#include "filesystem/inifile.h"
#include "game/game.h"
#include "game/planet.h"
#include "game/ship.h"
#include "game/star.h"
#include "math/mathlib.h"
#include "sys/sys.h"
namespace game
{
ShipModel *default_shipmodel;
/*----- engine game functions ------------------------------------- */
/// list the ship model registry
void func_list_ship(std::string const &args)
{
ShipModel::list();
}
/// a player joins the game
void func_join(core::Player *player, std::string const &args)
{
if (player->control())
return;
player->player_control = new Ship(player, default_shipmodel);
player->control()->entity_color = player->color();
std::string message("^B");
message.append(player->name());
message.append("^B joins the game.");
core::server()->broadcast(message);
player->player_dirty = true;
}
/// a player joins the spectators
void func_spectate(core::Player *player, std::string const &args)
{
if (!player->player_control)
return;
std::string message("^B");
message.append(player->name());
message.append("^B spectates.");
core::server()->broadcast(message);
if (player->control()) {
// player has only ship for now
player->player_control->die();
player->player_control = 0;
}
player->player_dirty = true;
}
/// a player buys a ship
void func_buy(core::Player *player, std::string const &args)
{
std::string shipname;
std::string helpstr;
std::istringstream is(args);
is >> shipname;
aux::to_lowercase(shipname);
ShipModel *shipmodel = 0;
for (std::list<ShipModel *>::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
if (shipname == (*smit)->modelname()) {
shipmodel = (*smit);
break;
}
if (helpstr.size())
helpstr.append("^N|^B");
helpstr.append((*smit)->modelname());
}
if (shipmodel) {
// player has only ship for now
if (player->control()) {
player->player_control->die();
player->player_control = 0;
}
player->player_control = new Ship(player, shipmodel);
player->control()->entity_color = player->color();
core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
player->player_dirty = true;
} else {
core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
}
}
/// a player sends standard hails
void func_hail(core::Player *player, std::string const &args)
{
std::string target;
std::istringstream is(args);
if (!(is >> target)) {
core::server()->send(player, "Usage: hail [player]");
return;
}
core::Player *targetplayer = core::server()->find_player(target);
if (!targetplayer) {
core::server()->send(player, "Player " + target + "^N not found.");
return;
}
core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B.");
core::server()->send_sound(player, "com/hail");
core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!");
core::server()->send_sound(targetplayer, "com/hail");
}
/*----- Game ------------------------------------------------------ */
Game::Game() : core::Module("Project::OSiRiON")
{
}
Game::~Game()
{
}
void Game::init()
{
using math::Vector3f;
using math::Color;
module_running = false;
ShipModel::clear();
// setup the game world
filesystem::IniFile worldini;
worldini.open("world");
if (!worldini.is_open()) {
con_error << "Could not open ini/world.ini!" << std::endl;
abort();
return;
}
Planet *planet = 0;
Star *star = 0;
core::Entity *entity = 0;
float direction;
float pitch;
float roll;
while (worldini.getline()) {
if (worldini.got_key()) {
if (worldini.section().compare("star") == 0) {
if (worldini.got_key_string("name", star->entity_name))
continue;
else if (worldini.got_key_vector3f("location", star->entity_location ))
continue;
else if (worldini.got_key_color("color", star->entity_color))
continue;
else if (worldini.got_key_angle("radius", star->entity_radius))
continue;
else
con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl;
} else if (worldini.section().compare("planet") == 0) {
if (worldini.got_key_string("name", planet->entity_name))
continue;
else if (worldini.got_key_string("texture", planet->entity_texture))
continue;
else if (worldini.got_key_vector3f("location", planet->entity_location ))
continue;
else if (worldini.got_key_color("color", planet->entity_color))
continue;
else if (worldini.got_key_angle("radius", planet->entity_radius))
continue;
else
con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl;
} else if (worldini.section().compare("entity") == 0) {
std::string shapename;
if (worldini.got_key_string("shape", shapename)) {
if (shapename.compare("axis") == 0) {
entity->entity_shape = core::Entity::Axis;
} else if (shapename.compare("cube") == 0) {
entity->entity_shape = core::Entity::Cube;
} else if (shapename.compare("diamond") == 0) {
entity->entity_shape = core::Entity::Diamond;
} else if (shapename.compare("sphere") == 0) {
entity->entity_shape = core::Entity::Sphere;
} else {
con_warn << worldini.name() << " unknown shape '" << shapename << "' at line " << worldini.line() << std::endl;
}
continue;
} else if (worldini.got_key_string("name", entity->entity_name))
continue;
else if (worldini.got_key_string("model", entity->entity_modelname))
continue;
else if (worldini.got_key_angle("direction", direction)) {
entity->axis().change_direction(direction);
continue;
} else if (worldini.got_key_angle("pitch", pitch)) {
entity->axis().change_pitch(pitch);
continue;
} else if (worldini.got_key_angle("roll", roll)) {
entity->axis().change_roll(roll);
continue;
} else if (worldini.got_key_angle("radius", entity->entity_radius))
continue;
else if (worldini.got_key_vector3f("location", entity->entity_location))
continue;
else if (worldini.got_key_color("color", entity->entity_color))
continue;
else
con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl;
}
} else if (worldini.got_section("star")) {
star = new Star();
} else if (worldini.got_section("planet")) {
planet = new Planet();
} else if (worldini.got_section("entity")) {
entity = new core::Entity();
entity->entity_flags += core::Entity::Static;
} else if (worldini.got_section()) {
con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
}
}
worldini.close();
// read ship model specifications
// note:
// do not reuse the previous IniFile instance, some gcc versions do not like it
filesystem::IniFile shipsini;
shipsini.open("ships");
if (!shipsini.is_open()) {
con_error << "Could not open ini/ships.ini!" << std::endl;
abort();
return;
}
ShipModel *shipmodel = 0;
default_shipmodel = 0;
while (shipsini.getline()) {
if (shipsini.got_key()) {
if (shipsini.section().compare("ship") == 0) {
if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
continue;
} else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
continue;
} else if (shipsini.got_key("default")) {
default_shipmodel = shipmodel;
continue;
} else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
continue;
} else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) {
continue;
} else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) {
continue;
} else {
con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl;
}
}
} else if (shipsini.got_section("ship")) {
shipmodel = new ShipModel();
if (!default_shipmodel)
default_shipmodel = shipmodel;
} else if (shipsini.got_section()) {
con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl;
}
}
shipsini.close();
if (!default_shipmodel) {
con_error << "No default ship model in ini/ships.ini!\n";
abort();
return;
}
// add engine game functions
core::Func *func = 0;
func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
func->set_info("buy a ship");
func = core::Func::add("join", (core::GameFuncPtr) func_join);
func->set_info("join the game");
func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
func->set_info("send a standard hail");
func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
func->set_info("leave the game and spectate");
// add engine core functions
func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
func->set_info("list ship statistics");
// add engine game variables
core::Cvar::set("g_testgamevariable", "1", core::Cvar::Game);
core::Cvar::set("g_name", name().c_str(), core::Cvar::Game | core::Cvar::ReadOnly);
// indicate the module is ready to run frames
module_running = true;
}
void Game::shutdown()
{
// game functions are automaticly removed
// remove engine core functions
core::Func::remove("list_ship");
ShipModel::clear();
module_running = false;
}
void Game::frame(float seconds)
{
if (!running())
return;
}
void Game::player_connect(core::Player *player)
{
std::string args;
func_spectate(player, args);
}
void Game::player_disconnect(core::Player *player)
{
if (player->control()) {
// player has only one ship for now
player->control()->die();
player->player_control = 0;
}
}
} // namespace game
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